That's an impressive compilation of "weapons" you have there.

Shields

To make the game looking like WipEout, I'd like to quote Nick Burcombe about weapons :
All the weapons had one simple function – ‘Slow the Opponents down’. Some weapons slow people down behind you (mines), some slowed opponents ahead of you, while the Turbo Boost basically equates to slowing everyone down at the same time.
In my humble opinion this was one of the simplest yet one on the most important concepts of making fun weapons in WipEout. The only "weapon" that doesn't "slow the opponents down" is the shield. While you may like picking a shield sometimes (e.g. your ship is low on energy and far from the pit, you want secure your first place in the last straight line, ...), most of the time picking a shield is the most boring weapon.

I'm not telling to remove shields because of course they have always been part of WipEout, because they can be useful (see above) and because picking sometimes a "boring" weapon helps elevating the feeling of picking a "fun" weapon (yay, I got the Quake !). That's the common philosophy of good vs evil where good only exists because there is an "evil" reference. However I think having too much weapons that don't "slow the opponents down" is not fun. And, most importantly, it's not very WipEout-like.

For this reason I think the "Shield", "Invincibler", and "Phantomizer" - which are redundant (basically Phantomizer is Shield + Invincibler) - should not be all there. I think at least one of these three should be dropped, or some effects should be adjusted to be a bit more active ("active" as in active vs passive).

Also Darkmatter suffers from "not slowing the opponents down". While Darkmater might reveal useful in rare cases, I fear the weapon will mostly be either a LOL weapon or a cheating weapon. (and nobody here likes cheaters, are we ?)

Assault

I'd like to comment some Assault weapons, more friendly this time.

Quote Originally Posted by docfo4r View Post
Satellite => Locks on every ship infront of the player & shoots a laser at each target found [though I think "Satellite" sounds too friendly for a weapon ].
I think you might call it "Quake" ? x)
Moreover Satellite suffers from the impossibility of hitting indoor targets. Well, maybe this effect is intended, though (but your description didn't seem to).
Quote Originally Posted by docfo4r View Post
EMP => Releases an electromagnetic field which turnes off electricity of enemy ships close to the player for a certain time.
I can clearly see how awesome the EMP effect can look like on screen. But, gameplay speaking, how do you explain that your ship is not affected by the EMP since, if I understand the effect correctly, you ship is holding the EMP and holding it for a certain time ? (btw EMP should be a single "pulse" and not for a long time but that's a naming problem more than a gameplay problem)