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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

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    ............................. Unityyyyyyyyyyyyyyyy, this engine is so filled with bugs that it is a total pain in my ass! I've had so many problems with it but continued anyway. Now that's going too far, especially when you think about it's scripting language which is structural, not object, so it's much harder to work in it... I think about moving on to Unreal Engine 4 as I plan to work as a programmer in future and Unity is just not the way to go (yeah... bit late decision, half work behind me) I'll see if there is ANY possible solution for my actual problem although it seems to be an internal bug again and see if it's possible to continue...
    Description of problem:
    Because there is no such thing as "2D Texture Alpha Cut-Off" I had to make some quads on which I've placed textures I've made earlier, ok but without ("dynamic text")? it's useless so I came up with "Text Mesh" thing which seemed to be what I needed... and here comes my **** problem: When I type something into the text box it will appear normally and everything is ok, but just press the play button and your text mesh is not showing anything... now press play button again and what you see? Matrix! Literally, like in NES game xd Now when you type some text again after you erase everything it works again... Comment: ??????????????????????

    btw. Unreal seems to be compatible, no, it IS compatible with SVN (or Version Control System, something like Git) so we could really work together
    Last edited by zero3growlithe; 26th June 2012 at 04:41 PM.

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