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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #1781

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    My main PC has just died.....

    Now I must be getting too sensible since I am thinking of getting a Core™ i7 3930K Six Core 3.2GHz with a GTX 670 graphics card, but my dad brain is telling me 'why are you buying this?' The CPU is nearly FOUR times as fast in benchmarking, and the graphics card twice as fast.....what would I do with all that?

    Then I look at the i3 and think

    I'd like to see what Blender could do with all that though.......

  2. #1782
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    He he, yeah, such power is really hard to use if u'r not playing any stuffed-with-graphics super games or raytracing a movie or complicated scene xD

    Anyway, 2 news for modelers:
    - now flying on tracks with mag-strips is available (even if up-side down or loop or what else u can imagine... of course it needs some tweaking but it's good enough right now to this simple things )

    Also, I'll bring back to life three tracks: "Pashtun Wheels", "Corridon 6" and "Alphard" as they're a good tracks which were just done with wrong software... that makes: 7 tracks where 3 is not completed and 3 has to be remodeled and 1 is playable.
    Last edited by zero3growlithe; 27th May 2012 at 05:45 PM.

  3. #1783
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    Awesome, zero!!

  4. #1784
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    indeed good job zero a question for you about that could I send you my basin park models to test out in the game to debug them? you know before all the textures and stuff is done and they become very hard to change?

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    Hi, everyone! I was passing by and I saw this topic.
    Are you still wanting people for helping on programming stuff? 'cause I really want to help and build a new WipEout game with you!

  6. #1786
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    Welp, yeah... Do you know Java and/or C#? It's also recomended some experience with unity 3D's language.
    I sure bet that zero would like some help on the programming, since he's the one who's basically programing the whole game. I can assist on some things but I only know a bit of C/C++, which can't be used on the Unity compiler, so I'm just limited to make the 3D models. Just ask zero3growlithe and he'll probably give you a sitrep on the game's current state.

    @zero3growlithe: That's really cool! I guess I can make the drop track I have in mind with no problems!

    OK, an update on who's working/helping on the game (If I forget someone please tell me!)
    This list is based on stuff that we are almost certain that we'll use on the game at some point i.e. useful things.
    This is good to maintain because of the credits when we finish the game.

    Active builders (Puts stuff into the actual game).

    Zero3growlithe;
    Xpand;
    OryxCrake;

    Creative assistance (ideas for designs, background stories, track/team description, Logos, etc):
    F.E.I.S.A.R.
    feisar_rocket
    docfo4r
    TypeProton
    Amaroq Dricaldari (I'm still waiting for those teams)

    Programing assistance:
    Rotational_Aspect
    BrunoDG (Let's see what you can come up with)
    Last edited by Xpand; 28th May 2012 at 01:43 AM.

  7. #1787
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    Well, I know just the basics of Java, and I'm trying to learn C# on my own.
    You're using Unity? Cool, I'm trying to learn it too.
    So I guess I'm just fresh meat on that stuff. Well, it'll surely be a nice challenge!

    One question: You put everything here on this topic or do you have some sort of subversion repository or github for this project?
    And how will I be able to keep in contact with the other programmer, I mean, with @zero3growlithe?

  8. #1788
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    Skype (as Zero3Growlithe), Facebook, Google +, this thread Do you have any projects to look at or u'r just starting out? Cos I can always help (of course with JavaScript (UnityScript), but with C# I'll probably ask you )
    @Oryx: Yeah, sure
    Last edited by zero3growlithe; 28th May 2012 at 04:28 AM.

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    Dunno,why,I feel like just wanting to give feedback/shoot down ideas.
    Quote Originally Posted by Amaroq Dricaldari View Post
    New Team Idea;
    Name: [UNDECIDED]
    This corporation specializes in the development of androids, crash-test-dummies, and safety systems. They recently formed an AG team, in an attempt to prove that Androids were equally good if not superior AG pilots, and that the death tolls of the sport would be greatly reduced. The team didn't start competing until the FX200, but have sponsored the FX150 and F9000. Due to their high success rate, they have been qualified for the FX300, but wether or not they will actually participate is unknown (hint: they didn't).
    Eh..I believe that this game is FX-150/FX-200,so you may want to edit the story. Also,androids as pilots? At least Paul Cheung and Alex Reece(if you don't know them,they were pilots of EG-r,and their humanity is very much doubted) were at least part human,but androids? As pilots? For a zero-pilot-death experience? Where is the fun in that? The ship design standards will not improve,rules and regulations will not improve,safety standards will not improve,the whole sport won't improve.

  10. #1790

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    For anyone using Blender, a very easy way to antigravity that goes round loop, twists etc is with a distance constraint and use servo motion. Its can also be done via Python too.

    Although most people here are using Unity, if anyone wants a demo .Blend with the above just ask.

  11. #1791
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    I have made some concept sketches of the side and plan views of a ship/craft that is planned as the "Airbraker" craft that has airbrakes as the primary form of steering,and normal steering as the secondary steering.

    Concept #1,with description(Picture only)

    Concept#1 on graph paper,with description(Picture only)

    Concept #2 with description(Picture only)

    I'd like some critique,please,thank you very much in advance

  12. #1792
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    Saw that on DA... Check it out... I left some suggestions there to make it more feasable.

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    Saw comment on concept number 2. What about number one?

  14. #1794

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    If I was being honest, the design is far to plain to comment on at the minute. The ship has no real shape other than a box in profile as well as from above.

    I would suggest (owing to the general layout) take some cues from F1 cars, cockpits and spoilers and mix that in and revise the design.

    Sorry if that's a bit negative, to me your designs are solid starts but need much more work.

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    I had some free time so i thought of this damn guy in Starfox game who is annoying you with words: "Do a barrel roll!"... well, ok, now i can do this barrel roll u'r asking for in SSGX

  16. #1796
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    Quote Originally Posted by F.E.I.S.A.R View Post
    Dunno why, I feel like just wanting to give feedback/shoot down ideas.

    Eh..I believe that this game is FX-150/FX-200,so you may want to edit the story. Also,androids as pilots? At least Paul Cheung and Alex Reece(if you don't know them,they were pilots of EG-r,and their humanity is very much doubted) were at least part human,but androids? As pilots? For a zero-pilot-death experience? Where is the fun in that? The ship design standards will not improve,rules and regulations will not improve,safety standards will not improve,the whole sport won't improve.
    They aren't unlocked until the FX-200
    Also, nobody wants to buy any of their stuff, so that is one of the reasons they quit before the FX-300

    Quote Originally Posted by BrunoDG View Post
    Hi, everyone! I was passing by and I saw this topic.
    Are you still wanting people for helping on programming stuff? 'cause I really want to help and build a new WipEout game with you!
    Let's get ready to make some science!

    Quote Originally Posted by Xpand View Post
    Amaroq Dricaldari (I'm still waiting for those teams)
    I just came up with one. Remember? The team with android pilots?

    P.S.: Does anyone own Portal 2? Because I made a BUNCH of test chambers for it: http://steamcommunity.com/id/amaroqt...workshopfiles/
    Last edited by Amaroq Dricaldari; 29th May 2012 at 02:23 AM.

  17. #1797
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    Quote Originally Posted by zero3growlithe View Post
    Also, I'll bring back to life three tracks: "Pashtun Wheels", "Corridon 6" and "Alphard" as they're a good tracks which were just done with wrong software... that makes: 7 tracks where 3 is not completed and 3 has to be remodeled and 1 is playable.
    Requesting track summary sir. So I can make track logo in free time.

    @Entire SGX team : Anything else I can help with? I'm quite free right now.
    Oh yes I forgot! The adverts!! Dx

  18. #1798
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    Quote Originally Posted by zero3growlithe View Post
    Do you have any projects to look at or u'r just starting out?
    I'm starting out with C# dev, my last experiences were with Objective-C, C/C++ and Python.

    Oh, and Amaroq and F.E.I.S.A.R., I had another team idea, hope you like it:

    Team Name: [BreeTech]
    Country: [South Korea]

    "The Korean Dream Factory", as what they are called, are hungry for victory in this season! An inspiring growth in the nanotech market made this korean company dream higher as they started sponsoring the F9000. After the 2nd rise of the Anti-Gravity League, they saw the perfect chance to get into the FX150 championship but unfortunately, for the mass disapointment of the South Korean Nation, no. 1 pilot, the "Star Saint", Syoung Jung-Moon, suffered severe injuries and had to be immediately retired of the track.
    People thought he'd die for the severity of the injuries, but Breetech granted that the "Star Saint" would still be running on the FX200, and this time, they'd crush all their rivals on the tracks. Guess that we'll have to wait and see...

    P.S.: Do you want someone to choose something for the bgm or make an original bgm? I think I can help with something =D
    Last edited by BrunoDG; 29th May 2012 at 04:06 AM. Reason: Including more comments

  19. #1799

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    Nice, Zero! How did you implement it? I assume you have the roll as an animation, and use a ray to work out if the animation has finished playing before the ship is on the ground again.

  20. #1800
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    Nope, i didn't bother with animation, my script just rotates the ship by 360 degrees from its actual rotation and when no collision was detected while rolling then it waits for the ship to fall on track and boosts it from there

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