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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Apr 2010
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    Welp, yeah... Do you know Java and/or C#? It's also recomended some experience with unity 3D's language.
    I sure bet that zero would like some help on the programming, since he's the one who's basically programing the whole game. I can assist on some things but I only know a bit of C/C++, which can't be used on the Unity compiler, so I'm just limited to make the 3D models. Just ask zero3growlithe and he'll probably give you a sitrep on the game's current state.

    @zero3growlithe: That's really cool! I guess I can make the drop track I have in mind with no problems!

    OK, an update on who's working/helping on the game (If I forget someone please tell me!)
    This list is based on stuff that we are almost certain that we'll use on the game at some point i.e. useful things.
    This is good to maintain because of the credits when we finish the game.

    Active builders (Puts stuff into the actual game).

    Zero3growlithe;
    Xpand;
    OryxCrake;

    Creative assistance (ideas for designs, background stories, track/team description, Logos, etc):
    F.E.I.S.A.R.
    feisar_rocket
    docfo4r
    TypeProton
    Amaroq Dricaldari (I'm still waiting for those teams)

    Programing assistance:
    Rotational_Aspect
    BrunoDG (Let's see what you can come up with)
    Last edited by Xpand; 28th May 2012 at 01:43 AM.

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