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23rd May 2012, 11:16 PM
#10
actually what happens with g-suits is that when they are exerted to a certain amount of g-force they inflate primarily at the bottom of the legs and then further up as the g-forces rise constricting blood vessels, essentially ensuring that blood doesn't disappear from the top half of the body thereby preventing such things as black outs and grey outs(it's not fool proof though and at certain levels of g-force they don't work very well as inflating any more would strangle the pilot, there by causing what they're supposed to be preventing, but pilots still need to control breathing and such in order to endure the massive pressure the body is exposed to..) they've been around in one form or another since the advent of super sonic flight.
@F.E.I: in any case. I looked at your sketches feisar they work for making a track and I could start modeling it since xpand is terribly busy with school, but it'll take a while and well I also have my own tracks to work on XD so don't expect very quick results ^^;
@doc: I've been playing with the idea of a track without laps, essentially a track sort of like a rally track, a course from point a to point b without passing the same place twice, it would have some open sections and such but I'd hesitate to put actual obstacles in the way as a game with this kind of speed and skill requirement kinda doesn't work very well with it. The obvious example would be wipeout fusion where those kinds of tracks were the most hated tracks in wipeout history (for reference, cubiss float 2-3 alca vexus... 2 I think) putting trees and rocks in the middle of the track pisses racers off but open sections and less than straight walls and such can work. problem is I think that with a game like wipeout or indeed SSGX racing lines are paramount and obstacle courses kinda get in the way of that as dodging trees and rocks is less about the perfect racing line than it is new features for the sake of new features... if you know what I mean. it's hard to explain what I'm trying to get across but I'd bet you that most of the established wipeout fans would dislike free standing obstacles in the middle of the track.
Also @Zero I've kinda gotten to a point with the basin park tracks where I wanna see if they work in the game before I go any further could I send you the tracks somehow and you could beta test them or put them into a demo and send it to me so we can work on debugging them? you know before I go ahead and texture anything that needs changing.
Last edited by Oryx Crake; 24th May 2012 at 12:20 AM.
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