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22nd May 2012, 02:20 PM
#11
Sideshifts would be quite easy, like you say its a matter of timing. A bigger problem is adding the sideways force to the forward speed (as you are mixing vectors). I'm only a begginer at this stuff so it makes my head hurt a little!
Actually, this leads me onto my question to Zero- how have you managed to get your AI ships to bank into curves? At present I have a basic node seeking method that self rights, but I'm finding it very difficult to mix banking into this without it affecting the rest.
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