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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Apr 2010
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    Quote Originally Posted by docfo4r View Post

    Cassandras light mapping looks also cool, good work Xpand.
    Lol, thanks, but the track model in that game version is outrageously outdated. The current cassandra is stuffed up with glowing windows and signs!

    Changed it because zero was bitchin' about the music being too monotonous :
    http://soundcloud.com/rbng-1/fresh-minds

    Edit:
    Started mapping the start line:
    What do you think of them start pads?
    Attachment 6164

    Edit2
    Added a start line laser emitter:
    Attachment 6166

    And a little bonus pic:
    Attachment 6165

    Only the lap screen is missing.
    Last edited by Xpand; 18th May 2012 at 12:27 AM.

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