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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #1701
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    Quote Originally Posted by Xpand View Post
    There's a lot more "smoothness" going on on those polygons!
    *watches as millions of wasted polygons are discovered*


    ---

    I got the Hello World! .pdf off my computer. Turns out anyone who owns the paperback version will gets a free E-Book copy.
    I would upload it here, but it is too big, and for some stupid-ass reason this computer used the trial version of WinZIP. Does anywhere know where I can get WinRAR?

    ------

    btw, did anyone notice my hidden text in my previous post?

  2. #1702
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  3. #1703
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    Ladies (if there's any) and gentlemen, Cassandra.


    All track's logo are done except Draco Cavernae per track owner's request. [In it's full .SVG glory]

  4. #1704
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    A couple new renders of this craft I'm working on. again it's not an official team for the game and it might never be in the game but for fun for those of you who want to let's see what we can make of this yeah?

    untitled concept10.pnguntitled concept11.pnguntitled concept12.pnguntitled concept15.pnguntitled concept14.pnguntitled concept17.pnguntitled concept16.png

  5. #1705
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    Any game files that can be played as Alpha?
    Uploaded today: https://rapidshare.com/files/3252641533/SSGX_Alpha.rar (edit: wooops, i've uploaded higher difficulty version of game...)
    @Oryx: Looks cool! But you can simplify it a bit in some places as they look a little "overdone"(?) like in my old ship: Img1 Img2 Img3 (too much "fake"(?) smoothing, use normals smoothing instead without adding poligons or smooth option which adds some)

    EDIT: My new ship: https://picasaweb.google.com/lh/phot...eat=directlink (i hate texturing... xD)

    (btw. Can't get rid of those thumbnails on the bottom of my post...)
    Attached Images Attached Images
    Last edited by zero3growlithe; 16th May 2012 at 11:17 PM.

  6. #1706
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    Yesh! an update

    As I fell into LBP alot, WipEout LBP is getting improvements now. I didn't really come on...

    Well, I can devote some time in this again..

    So, so far Im not doing any important stuff... and my art was found... in the trash... so Im restarting.

    Next, Zero, do you need any short track descriptions... Im sure you remember those I made... (especially Cassy's... lol "...luscious fields of ireland..." "umm, its by the mediterranean fei..." good times Xpand... )

    So, my skill is track descriptions, what needs to be done right now, ill help them...

    P.S. a french version... *looks at Xpand* we can make one?

  7. #1707
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    Quote Originally Posted by zero3growlithe View Post
    (btw. Can't get rid of those thumbnails on the bottom of my post...)
    Edit Post
    Go Advanced
    Manage Attachments
    Check and Delete Attachments
    Hit Done
    Last edited by Amaroq Dricaldari; 17th May 2012 at 12:32 AM.

  8. #1708
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    ...Huh?

    Oh... never mind...

  9. #1709
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    Sorry, wrote that post and forgot to post it.
    When I hit "done", you had already replied without me knowing about it.

  10. #1710
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    Quote Originally Posted by zero3growlithe View Post

    (btw. Can't get rid of those thumbnails on the bottom of my post...)
    Use the insert image button instead of the attachments, on the top toolbar.

    Just leavin this here: http://soundcloud.com/rbng-1/fresh-minds
    Now off to get some sleep...

  11. #1711
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    I showed Challenger#001 my concept ship and he wrote this lovely backstory in about 20 minutes so I felt I had to honor it with a livery as well. (warning this is quite a big file.)Pendulum livery.jpg

    Name: The Pendulum Corporation
    'Country' of Origin: Lunar Colonies
    Backstory: The Lunar Colonies, set up towards the front end of the 22nd century have been one of the major sources of relief on a struggling population of Earth. With overcrowding becoming a serious issue, the project to install a false atmosphere on the moon and prep it for large-scale colonisation, the work of the Pendulum Corporation, was a lifesaver.

    Many poor citizens in the cramped areas of the new megacities took the cheap trips off-world to settle, all finding some form of work that mostly filtered back to the Pendulum Corporation, whether it be construction, retail, or working the indoor farms to grow the food needed to support the population.

    It was the work of the Pendulum Corporation and their legion of employees that built the famous Katmoda 12 station for the infamous F9000 league, and brought the concept of Antigravity racing to the Moon.

    It didn't take long for ideas of a Lunar AG-Team to begin circulating the corporation, and Pendulum decided it was a good idea. The P1 was based on a rapid response police/law enforcement vehicle that was initially built for high speed, high altitude flight. It wasn't hard to reduce the height at which it flew, but the issues came with airbrake technology. Piranha, the world leaders in that technology, weren't being free with their customers and Pendulum was forced to create their own, very poor system.

    However, the fledgeling Triakis Industries, suppliers of weapons to the F9000 after Goteki 45 were put out of business, was more than happy to share weapons technology, and Pendulum was packing some of the most devastating weapons technology on track, moreseo even than the terrifyingly effective Xios ships.

    Pendulum only ever raced at their home track however, not willing to return off world back to Earth for reasons of secularism. They filled the slot of the dropped out Auricom as a 'home' team for Katmoda 12 until the end of the league, where they continued to use the tracks as high speed transport networks, and track day events for budding AG-amateurs. As a result, the Moon has a huge AG-Racing community and their own junior league for Hoverbikes.

    The Pendulum P2 is an advancement of the P1 in the form of slightly reduced weapons capacity, and better airbraking system, however the main focus of the ship is still a massive top speed and punishing weapons power. The Handling is still difficult, and the shielding non-existent.

  12. #1712
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    Maybe you should convert that to a PNG or TGA so that I can use it to help make a 2D version of Slipstream GX (I read Amorbis' latest post on his WipEout 2D thread, and felt honorbound to help resurrect it, but with a Slipstream twist).
    I got the idea because of the shrinked thumbnail for the image.

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    hehe the image is actually a png don't know if you can download it from here though.

  14. #1714

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    I like the menu UI, very slick- and it runs surprisingly well on my wifes netbook!

  15. #1715
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    Heh, code is tidy so game is running quiet well Still improving some functions which I've made quiet untidy earlier...

    btw. Here's version of game for those who just want to spent time flying pointlessly forward xD Check physics and camera how they work on very jumpy terrain
    https://rapidshare.com/files/2536637...un_SSGX_8D.rar (some of you probably wonder why AI ships sometimes hang in the air and don't want to move in previous upload of game, well... i don't know either...)
    "C" to change camera view, "B" to boost, "X" to accelerate, if u get stuck... reset the game xD (Warning! Very GPU demanding because of large amount of grass!)

  16. #1716
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    Wonderful work, guys. Couldn't use internet for some days and now I saw the progress of Slipstream finally.

    I really like the handling of the ships, great work. It's a totally different thing after seeing videos and pictures to finally play it myself. It looks great!

    Cassandras light mapping looks also cool, good work Xpand.
    And also good work on the Logo, TypeProton.

  17. #1717
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    Quote Originally Posted by zero3growlithe View Post
    Uploaded today: https://rapidshare.com/files/3252641533/SSGX_Alpha.rar (edit: wooops, i've uploaded higher difficulty version of game...)
    Sorry, but could you upload it at any place other than Rapidshare? It's... wacky for me. Keeps blocking my download and doesn't allow download manager. I suggest Sendspace.

    ps: Ol, what about my ship?
    @Docfo4r : Thanks!
    @Oryx : Good read sir! There's already black ship which is LOGOS out there so I suggest changing liveries?

    edit: NVM. I got it now. Still not recommend Rapidshare.
    Last edited by TypeProton; 18th May 2012 at 01:35 PM.

  18. #1718
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    Quote Originally Posted by docfo4r View Post

    Cassandras light mapping looks also cool, good work Xpand.
    Lol, thanks, but the track model in that game version is outrageously outdated. The current cassandra is stuffed up with glowing windows and signs!

    Changed it because zero was bitchin' about the music being too monotonous :
    http://soundcloud.com/rbng-1/fresh-minds

    Edit:
    Started mapping the start line:
    What do you think of them start pads?
    Attachment 6164

    Edit2
    Added a start line laser emitter:
    Attachment 6166

    And a little bonus pic:
    Attachment 6165

    Only the lap screen is missing.
    Last edited by Xpand; 18th May 2012 at 12:27 AM.

  19. #1719
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    It is a shame you hate Dubstep, because I can actually think of plenty of Dubstep that would go along will with WipEout. Dubstep can be far more sophisticated than just distorted bass (which even on its own, can actually sound awesome if you do it just right).

    Speaking of which, maybe you guys should all move to somewhere near Studio Liverpool and then apply for jobs. I would do the same, but I live in the US, and I'm already planning to work at Nvidia.

  20. #1720
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    Lol, Europe isn't the US. At least I can't just move from Portugal to England like that. xD Even so, this is not what I'm going to do for a living. I'm going to research levitating properties for superconductive materials and how to make them levitate at ambient temperature.

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