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3rd May 2012, 05:20 AM
#11
Yeah I also think it would be cool to have some new kinds of weapons, so not all weapons are actually well known by Wipeouters. I played Fatal Inertia EX [a good future racing game, too] and they had a few nice weapons. They had this effect of letting me think "Wow, what was that just now?" when I fired it off!
Maybe we could have a weapon [call it "E-Disfunctioner"] which makes the glide controls go haywire on AI ships for a moment and if you got shot with it yourself, then for a moment the strongness of steering or acceleration variates between less and much. Also maybe you could do something with the HUD, letting it show up manipulated informations.
Another weapon could be some kind of weapon lockup for half a round [the one who got shot is not able to fire off a weapon or not able to collect a new weapon for an amout of time].
What about a time manipulation weapon? For example, you screwed up in a corner and lost some positions. You also got that time manipulation weapon collected. You fire it up and either you see the time goes backwards or you see a black hole coming up infront of you making the entire race go back 5 seconds or so. You are infront of the corner again and get a second change so to say.
...of course some things might be hard to realise, but just to give you guys an idea. Maybe it would be cool to have something more than just fire weapons.
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