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Thread: New Wipeout HD patch

  1. #261
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    Quote Originally Posted by amplificated View Post
    speculation that completely disregards my point.

    And why is it that completely and permanently altering a game that has had the one physics design for three and a half years the best solution?
    The game was borderline dead before the patches started, the game is more active now after these broken patches than I've seen in awhile. If they were to make no changes then the game will die. You can't deny that, it's the same story with every game. The only reason popular games stay popular is because the game continues to change which gives people new things to learn or get accustomed to. Or in CoD and Halo's case, they just rehash the game every 25 minutes and call it "new".

    I'd imagine most people don't like changes being made to a game they already like, but they're bound to happen you have to accept that or find something new to play.

    Edit: Just thought I should point out I'm not defending their judgement on this one. I would continue to play for much longer if they just added more teams, ship skins, and tracks.
    Last edited by Frailavi; 16th April 2012 at 03:50 PM.

  2. #262
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    Quote Originally Posted by JABBERJAW View Post
    Everyone complained about the brake bug...
    I got into WipEout this year, so I don't know much about the days of the release and afterwards...what exactly was that brake bug? And did the leaderboards ever actually work fine at one time?

  3. #263
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    I can't fathom how some of you can be satisfied with a patch that breaks zone battle, causes frequent random freezes and crashes, introduces new bugs and modifies for the worse the game physics, all in exchange for fixing one small, mostly unknown bug that I've never seen anyone exploit in 100+ hours of online play. By the way, I think I read here that the 2.40 patch also supposedly fixed the airbrake bug, and though it introduced a myriad problems it didn't bork the physics like 2.50. So maybe it's crossplay related after all?

  4. #264
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    the so-called 'brake bug' aka 'speed glitch' aka 'fill in what u call it' wasn't much of a problem in online races, but offline it was very 'helpful' for some not so skilled players to achieve top 10 times in SPEED LAP & TIME TRIAL. now it's gone, what's a good thing (the only good thing 2.5 has to offer)!

    edit: once upon a time... the leaderboards worked fine [more or less ]...
    Last edited by JFthebestJan; 16th April 2012 at 04:24 PM.

  5. #265
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    Im not satisfied with the patch. I like the fix on the brake thing. I dont feel the physics have really changed at all.

    I don't like it being slower either, BUT if they speed it up, that's good.

    I'd be ticked if I played One battle at all. That being said, it needs to be fixed, lots of people love that mode.

    All the bugs need to be fixed, even if it requires cross play to be gone. I would guess this is the full culprit. The old bugs need to be fixed as well


    Someone needs to compile a list of ALL the bugs for HD, then send it through Facebook, then we all can agree

  6. #266
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    Quote Originally Posted by DrMannevond View Post
    TL;DR : Who the Hell is in charge at SL? George Lucas (AKA "Let's get new friends by pissing all over our old ones!") ?

    If WoZ had sigs, I'd use this.

  7. #267
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    That's why he introduced that Podrace in SW:EP1, now i see things more clearly.

  8. #268
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    Quote Originally Posted by Frailavi View Post
    The game was borderline dead before the patches started, the game is more active now after these broken patches than I've seen in awhile. If they were to make no changes then the game will die. You can't deny that, it's the same story with every game.
    Consoles die, and the competitive games made for it, so too die. If this was a PC game where changes actually came periodically in an attempt to improve the gameplay and didn't affect fundamental game features such as time records, it wouldn't be such a big deal.

    The only reason popular games stay popular is because the game continues to change which gives people new things to learn or get accustomed to. Or in CoD and Halo's case, they just rehash the game every 25 minutes and call it "new".
    Oh, and this recent resurgence in attention doesn't have a single thing to do with WipEout 2048's recent release, or promises of "crossplay with HD" or anything like that. No, the new changes that nobody other than those on this forum knew about just drew the people right back in.

    I'd imagine most people don't like changes being made to a game they already like, but they're bound to happen you have to accept that or find something new to play.
    I've gone through this on shooting games where the weapon balance changed sometimes radically between patches, and though sometimes I didn't like it, it's easy enough to get by.

    But a console racer that had deep and good enough gameplay that was never mastered gets changed, probably to give 2048 owners some slack as the controls on the Vita really aren't up to a DS3/6A, I don't think that's a good enough reason.
    Balance changes are usually performed because something is broken. Nothing was broken with the handling, other than the airbrake glitch, and I don't buy that this change would have anything to do with that. I may be wrong, but I'm not going to just take that excuse for granted.

  9. #269
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    Quote Originally Posted by amplificated View Post
    Consoles die, and the competitive games made for it, so too die. If this was a PC game where changes actually came periodically in an attempt to improve the gameplay and didn't affect fundamental game features such as time records, it wouldn't be such a big deal.
    A console may die, but certain games may not. I still go back and play Mario Party 3, Super Smash Bros., Mario Tennis, Phantom Crash, Crash Bandicoot 3: Warped, and Zone of the Enders quite often. Actually I own more PSX games for my PS3 than PS3 games. I find WipEout to be a rather casual game and that's why I continue to play it. So far I haven't seen many people complain that their times are oh-so-much slower, and if they are then I'm sure they'll reset the leaderboards soon enough (At least one would hope). If SL decided they didn't want this "bug" in the game, that's at their discretion, not yours or anybody else's.

    Quote Originally Posted by amplificated View Post
    Oh, and this recent resurgence in attention doesn't have a single thing to do with WipEout 2048's recent release, or promises of "crossplay with HD" or anything like that. No, the new changes that nobody other than those on this forum knew about just drew the people right back in.
    I never said it had anything to do with WipEout 2048, I thought it looked pretty awful to begin with and never followed it. The only reason I even came back to this forum was because I saw a patch, not the other way around.

    Quote Originally Posted by amplificated View Post
    I've gone through this on shooting games where the weapon balance changed sometimes radically between patches, and though sometimes I didn't like it, it's easy enough to get by.

    But a console racer that had deep and good enough gameplay that was never mastered gets changed, probably to give 2048 owners some slack as the controls on the Vita really aren't up to a DS3/6A, I don't think that's a good enough reason.
    Balance changes are usually performed because something is broken. Nothing was broken with the handling, other than the airbrake glitch, and I don't buy that this change would have anything to do with that. I may be wrong, but I'm not going to just take that excuse for granted.
    There's no such thing as "balance" if there's more than one type of anything. The fact that the ships have variable stats is automatically unbalanced because stats can't compare directly to one another. The fact that there's lag, whether it's 5ms or 800ms, is an unbalance in the game. And to be honest, I haven't noticed any difference with my handling in-game.

  10. #270
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    i doubt the crossplay features would be taken out.. i never did get to play with them since i went into a semi-retirement, but with the vita out now and not too many games for it, many will probably look at wipeout that wouldnt before. since i dont have it, ill make the ASSUMPTION that the packaging advertises crossplay with ps3 users and i doubt they wanna put up with the people who will whine non-stop about not getting what they paid for etc...

    again, since i havent been around in a while, maybe i just missed it, but maybe there should be a cross-play enable feature in lobbys or whatever that toggles these "fixes" for crossplay, and leaves the defaults for standard ps3 players. i do like the speed increase idea though, or hell maybe add in a zen speed class. that would be pretty sweet

    and in my opinion, this game needs a lobby chatbox... going from pc gaming to console gaming, one of the things that really struck me was the obvious lack of community these console games have and i really do think the reason for that is it's such a pain to be able to communicate.

    if more randoms had friends that also played, or got to know the others they were playing with, they'd be more likely to come play - if anything, just to hang out.. i remember comin home from work and playin on our clans public server wit a few beers n jus havin some fun with my friends was good times.. after our server and scrim teams disbanded, i lost interest in the game.

    i also know i had a lot more fun when we'd have chatrooms goin with all the regular wipeout players and we'd laugh at each other gettin missiled off sol2 or whatever randomness.. the friendship, the rivalry.. this keeps players more than a good game in my opinion.. you put the two together, and i think you almost triple the value of the game

  11. #271
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    Just saw this on the WipEout 2048 FB page.

    "WipEout Server scheduled server maintenance 17/04/2012 8.30-9.30am UK time. Affects 2048 and HD/Fury. Online play will be interrupted during this window. This is to improve leaderboard stability "

  12. #272
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    Hope?

    Let's see how it turns out!

  13. #273
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    Im just happy that sony have kept the servers running after all these years... some companies have completely removed online play from there games to free up their servers and some of these games are newer than Wipeout HD and they probably had more people playing those games online compared to Wipeout...
    I guess thats why sony put adverts into Wipeout about a year ago, so they could pay for the servers and electricity bill for another year or 2!
    So i will always be grateful to sony for doing this even when there was less than 20 people online at 1 time, if this was ea's game it would have closed a long time ago and a crappy remake would of been made every year lol.
    This patch is annoying to a lot of people but just be patient... hardcore fans or not, sony are taking a big hit to the wallet for us which is rare for huge money swallowing corporations so give them a chance lol.

  14. #274
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    I got the 2.50 update yesterday (I live in UK) and online play works fine so far. My only issue is that the Records have not been updated but I am now using the WipeOut Rankings website so not a major problem. It wont stop me playing anyway

    I am hoping that I can cross play with some friends now as before the update I have been unable to connect with those who have already updated to 2.50. (like my friend NIJI_tr who is a hero!) But I haven't been able to test this yet.

  15. #275
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    Hi pilots

    here's what I mean with "doesn't feel right compared to 2.20". I just did some 20 races - phantom and rapier.

    - micofreeze when finishing the race
    - Lobby: no progress indicator of hosted races. Some races without hosts name
    - Entering from offline to online race (to lobby view) is taking more time as before. Did they change the server locations? Lot's of US hosted races and just few EU or others.
    - weapons (full rocket hit) out of thin air? Not sure about that, but I think it happened in two races (AP fwd and Metropia fwd phantom) twice at the same spot.
    - online level reset (temp problem?)
    - racing with ref. to 2.20 patch: feels ok - and sometimes not ok. Not sure how to describe.
    - racing with ref. to 2.20 patch: gap indicator to follow-up pilot (when in 1st position) is not right. sometimes jumps from 2 to 6 to 2 seconds. Is not possible as far as I remember the race history

    Some probs might be related to server locations (US) and therefore latency increase.

  16. #276
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    The latency theory is an interesting one. I will say that online feels generally more laggy than before, a lot of things like hitting weapon pads and somebody 1/4 second behind you getting it instead.

    I was talking to Jan last night about Zone. I'd thrashed my PB with some ease on Sebenco Reverse and he'd done the same to his WR at Sebenco Forward. We were wondering if Zone is somehow easier now, maybe something to do with the airbrake bug fix.

    Having said that I did a few runs on Chenghou fwd and Talon's fwd, as they both have a killer corner that becomes impossible at high speeds. Sadly neither of them seemed any easier, but that might just be my own incompetence. I'd like to know if anybody else has found Zone to be easier since 2.50 though, maybe there are some new WRs in the making

  17. #277
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    Yesterday I had a missile travel at least a second ahead of me before it actually hit me, in fact I've had a lot of missiles travel straight through me (but not hit) more often. It's forcing me to absorb/use weapons and shields when I normally wouldn't. I'm on a faster connection than before as well.

    Also I saw two identical PSN ID's in a lobby, but one had a flag next to them and the other had no flag (Vita?), how's that work? Would seem abusable if you could cross play against yourself in private... :/

  18. #278
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    Well, all I can say is...
    Quote Originally Posted by Constrictor View Post
    - micofreeze when finishing the race
    ...happened to me before sometimes even before I had Wipeout running on 2.50. So maybe not everything is a patch-related problem, but occures or gets noticed more frequently now that we always fear some kind of weirdness while racing.

  19. #279
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    Yes, the Zone ship is much easier to control at high speeds as a result of the patch. Again to do with acceleration due to airbraking through corners or during adjustments. It's now more of a tradional airbrake system, as opposed to a powerslide effect from the old brakes. Everything becomes easier to predict, easier to control. It's quite nice, makes you feel like a boss, one with the Zone.

  20. #280
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    Quote Originally Posted by yeldar2097 View Post
    ...It's quite nice, makes you feel like a boss, one with the Zone.
    indeed, it's a good feeling to get close to supersonic at sebenco. i think i'll make it soon.
    at least we have a good thing to report about 2.5

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