Quote Originally Posted by amplificated View Post
Consoles die, and the competitive games made for it, so too die. If this was a PC game where changes actually came periodically in an attempt to improve the gameplay and didn't affect fundamental game features such as time records, it wouldn't be such a big deal.
A console may die, but certain games may not. I still go back and play Mario Party 3, Super Smash Bros., Mario Tennis, Phantom Crash, Crash Bandicoot 3: Warped, and Zone of the Enders quite often. Actually I own more PSX games for my PS3 than PS3 games. I find WipEout to be a rather casual game and that's why I continue to play it. So far I haven't seen many people complain that their times are oh-so-much slower, and if they are then I'm sure they'll reset the leaderboards soon enough (At least one would hope). If SL decided they didn't want this "bug" in the game, that's at their discretion, not yours or anybody else's.

Quote Originally Posted by amplificated View Post
Oh, and this recent resurgence in attention doesn't have a single thing to do with WipEout 2048's recent release, or promises of "crossplay with HD" or anything like that. No, the new changes that nobody other than those on this forum knew about just drew the people right back in.
I never said it had anything to do with WipEout 2048, I thought it looked pretty awful to begin with and never followed it. The only reason I even came back to this forum was because I saw a patch, not the other way around.

Quote Originally Posted by amplificated View Post
I've gone through this on shooting games where the weapon balance changed sometimes radically between patches, and though sometimes I didn't like it, it's easy enough to get by.

But a console racer that had deep and good enough gameplay that was never mastered gets changed, probably to give 2048 owners some slack as the controls on the Vita really aren't up to a DS3/6A, I don't think that's a good enough reason.
Balance changes are usually performed because something is broken. Nothing was broken with the handling, other than the airbrake glitch, and I don't buy that this change would have anything to do with that. I may be wrong, but I'm not going to just take that excuse for granted.
There's no such thing as "balance" if there's more than one type of anything. The fact that the ships have variable stats is automatically unbalanced because stats can't compare directly to one another. The fact that there's lag, whether it's 5ms or 800ms, is an unbalance in the game. And to be honest, I haven't noticed any difference with my handling in-game.