Consoles die, and the competitive games made for it, so too die. If this was a PC game where changes actually came periodically in an attempt to improve the gameplay and didn't affect fundamental game features such as time records, it wouldn't be such a big deal.
Oh, and this recent resurgence in attention doesn't have a single thing to do with WipEout 2048's recent release, or promises of "crossplay with HD" or anything like that. No, the new changes that nobody other than those on this forum knew about just drew the people right back in.The only reason popular games stay popular is because the game continues to change which gives people new things to learn or get accustomed to. Or in CoD and Halo's case, they just rehash the game every 25 minutes and call it "new".
I've gone through this on shooting games where the weapon balance changed sometimes radically between patches, and though sometimes I didn't like it, it's easy enough to get by.I'd imagine most people don't like changes being made to a game they already like, but they're bound to happen you have to accept that or find something new to play.
But a console racer that had deep and good enough gameplay that was never mastered gets changed, probably to give 2048 owners some slack as the controls on the Vita really aren't up to a DS3/6A, I don't think that's a good enough reason.
Balance changes are usually performed because something is broken. Nothing was broken with the handling, other than the airbrake glitch, and I don't buy that this change would have anything to do with that. I may be wrong, but I'm not going to just take that excuse for granted.





