-
4th March 2012, 11:04 PM
#11
Do not forget that the position of the airbrakes would be important too: the closer they are to the axis of rotation the less they are able to turn a craft. So widely spaced brakes would be best.
In Unity, is there a feature that allows an offset linear force to be applied? I know in Blender this is possible and would be help in doing the above (or at least one way of doing it).
Tags for this Thread
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules