Page 70 of 179 FirstFirst ... 206066676869707172737480120170 ... LastLast
Results 1,381 to 1,400 of 3564

Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #1381
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

    Default

    Well, I can implement some features u told us about. It can be pretty fun as for example in some kind of challenge mode
    (possible: engine overheating, shields down, some more complicated physics (well, ship can slide more, accelerate slower), running out of fuel if you overuse thrust xD or if you set too small amount of fuel before race to keep ship light... I've gone too far?

  2. #1382
    Join Date
    Aug 2009
    Location
    Stockholm, Sweden
    Timezone
    GMT + 1
    PSN ID
    Oryx_Crake & Frumpman
    Posts
    1,148

    Default

    interesting alternatives zero you could try a few of em I guess? anyway do you know which of your music tracks are gonna be used in the game? cause I'd like to add them on the site

  3. #1383
    Join Date
    Jan 2009
    Location
    Malton (between Brampton and Mississauga. Literally) ,Ontario,Canada
    Timezone
    GMT -5
    PSN ID
    shamarskii
    Posts
    451

    Default

    Quote Originally Posted by zero3growlithe View Post
    Well, I can implement some features u told us about. It can be pretty fun as for example in some kind of challenge mode
    (possible: engine overheating, shields down, some more complicated physics (well, ship can slide more, accelerate slower), running out of fuel if you overuse thrust xD or if you set too small amount of fuel before race to keep ship light... I've gone too far?
    Oh yeah ! And batteries, and weapons misfire! Don't forget that (i sound so demanding...)
    Hmm, so it's going to be in 3 levels?

  4. #1384
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

    Default

    Yeah, there can be 3 levels and I think it should be called just 'Simulation Mode'.
    @Oryx: Hmmm, I do like these in background while racing:
    Besside Heavens, Callterier G, ev. Flying High, Taiwan..., Sunshine Dragon, Fast & Furious (yeah, stupid name), and maybe Enzismo. http://soundcloud.com/zero3growlithe (not really the best for normal listening but in background they work well)
    Xpand had some good tracks on his soundcloud but due to not enough free space he had to deleted them. (but i still have them on my PS3 ) http://soundcloud.com/rbng-1
    Last edited by zero3growlithe; 2nd March 2012 at 10:28 PM.

  5. #1385
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Quote Originally Posted by zero3growlithe View Post
    Well, I can implement some features u told us about. It can be pretty fun as for example in some kind of challenge mode
    (possible: engine overheating, shields down, some more complicated physics (well, ship can slide more, accelerate slower), running out of fuel if you overuse thrust xD or if you set too small amount of fuel before race to keep ship light... I've gone too far?
    If you need help with maths and physics just tell me. I have a very good knowledge of Newton physics (motion physics). I'm also learning classical mechanics for advanced calculations of forces and force fields.

  6. #1386
    Join Date
    Jan 2009
    Location
    Malton (between Brampton and Mississauga. Literally) ,Ontario,Canada
    Timezone
    GMT -5
    PSN ID
    shamarskii
    Posts
    451

    Default

    Flying high is already used as a name... are you aloud to use other names???

  7. #1387
    Join Date
    Aug 2009
    Location
    Stockholm, Sweden
    Timezone
    GMT + 1
    PSN ID
    Oryx_Crake & Frumpman
    Posts
    1,148

    Default

    Ok Music list has been updated so that you can now listen to all the songs on the site

  8. #1388
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Cool!
    One more ship almost done!
    Attachment 5939

  9. #1389
    Join Date
    Sep 2008
    Location
    Central WA State
    Timezone
    GMT -8
    PSN ID
    Dusk118
    Posts
    109

    Default

    That's freaking awesome, man. Can't wait to get into this game and use it. It's really nice to see my ideas come together like this. And yes, this team was my idea, though it was not expressed in this thread.

  10. #1390
    Join Date
    Feb 2012
    Location
    HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,046

    Default

    You guys made an awesome progress while I was away. Great!
    The menu looks awesome and the ships also.

    Good idea to add the physical damage level..
    What I always missed in WipEout was some kind of an EMP weapon. For example: If you got shot, your hud is ****ed up for a moment, telling you wrong information and/or getting out of place and the crafts engine has problems for a few moments. Is it possible to program this or is it complicated?I have no idea about such stuff^^

  11. #1391
    Join Date
    Aug 2009
    Location
    Stockholm, Sweden
    Timezone
    GMT + 1
    PSN ID
    Oryx_Crake & Frumpman
    Posts
    1,148

    Default

    tiny update: made another pilot picture I don't expect these to be entered into the game they're just for fun but I hope people like em.

  12. #1392
    Join Date
    Dec 2011
    Timezone
    GMT + 7
    Posts
    106

    Default

    [Advertising logos concept sketch]
    Feel free to start placing these on your AG craft or tracks right now as I'm too busy with other things to do a vector version of it.
    If you want more info of how the fictional company who own these logo is like, ask me.

    @docfo4r That sounded like Pure's Disruptor Bolt...
    Last edited by TypeProton; 3rd March 2012 at 01:52 PM. Reason: typo

  13. #1393
    Join Date
    Aug 2009
    Location
    Stockholm, Sweden
    Timezone
    GMT + 1
    PSN ID
    Oryx_Crake & Frumpman
    Posts
    1,148

    Default

    @docfo4r: Or gravity stinger and bomb in fusion.

  14. #1394
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Here's another tune. It can be for the time trial menu!
    http://soundcloud.com/rbng-1/trial-run

    And that's all for now... Gotta make a report on x-ray difraction.

  15. #1395
    Join Date
    Dec 2011
    Timezone
    GMT + 7
    Posts
    106

    Default

    @Xpand Epic piece of music sir. But I think if it is going to be used in-game the build up should be faster. Players could do one entire lap at that length. :/

  16. #1396
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Thanks! But it's not for the racing itself. Just the selection menu! xD

  17. #1397
    Join Date
    Feb 2012
    Location
    HE, Germany
    Timezone
    GMT + 1
    PSN ID
    docfo4r
    Posts
    1,046

    Default

    Oh alright. Sorry I forgot to say I started with Wipeout HD. Didn't know it already exists. My bad.
    But still it would be cool to somehow add a new kind of weapon. Something else than a fire weapon. Of course rare to get, not like a shield or turbo etc.
    I'll think of something

  18. #1398
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Hey, found a unity script for moving textures:
    http://answers.unity3d.com/questions...r-a-model.html
    This is awesome for waterfalls and lakes, because you only need to texture a planar surface and add this script to get a neat effect, as long as the textures are good.

  19. #1399
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

    Default

    U can do the same with animation tool in Unity. I've already made whole track water-like some time ago... quiet awesome

  20. #1400
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Yeah, but that you have to animate it. With this it's automatic. You just add the script and voilá. And I'm not sure that unity animator animates UVW coordinates, like this does.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •