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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #1181
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    Sketch up is good for proof of concept, also i'm going be learning how to use 3ds max sometime this year on my college course.

  2. #1182
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    Well, that's why I said "for making game models"... It's just that you'll be waisting your own time by making a model twice...

  3. #1183
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    I guess so... a game that (I think) uses sketchup models is called 'Need for Madness'. it's a java racing game where you either have to finish first or destroy all opponents, a very fun game indeed.

    Here's a pic:

  4. #1184
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    LOL, no man. that game is way older than sketchup. The lines are generated through a cel-shader... I used to play that when I was a little boy...

  5. #1185
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    You've just made yourself look really old! i'm 17 in feb!

  6. #1186
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    Well, I'm going to be 19 in the 6th of February... I played that when I was around 8-9, so it wasn't exactly last year...

  7. #1187
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    I probably played it at around 10-11 so not that much difference between us. (it's still WAY better than many games on the internet)

  8. #1188
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    Started texturing the ship now, can't decide between blue/black or red/bleck collor scheme, when finnished i'll render it in both so you guys can choose

  9. #1189
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  10. #1190
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    Amazing looking designs right there man!
    The Goteki looks like another design i had in mind to model next actually

    Anyway the ship is done!!:
    http://img543.imageshack.us/img543/7061/woship1.jpg
    http://img851.imageshack.us/img851/2033/woship2.jpg
    http://img851.imageshack.us/img851/5554/woship3.jpg
    http://img850.imageshack.us/img850/1037/woship4.jpg

    Decided to go with blue in the end myself
    Mind that in the renders i used 2048x2048 textures instead of 1024x1024 but that's only because of the close up, will look fine in-game with 1024
    How do you guys want the geometry and diffuse map in the game? then i will export and upload it

  11. #1191
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    Seriously, these designs are friggen awesome, I mean all of them!!!

    You guys certainly worked at this and you all should be proud of yourselves!

    stevie

  12. #1192
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    Yeaaaaah!!! I've rebuilded my Player's Ship Controller Script and A.I's controlling script and I got 60-70% better perfomance so I can run my game on netbook with A.I turned on and with all effects including trees with no lag

  13. #1193
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    Awesome zero!
    And awesome ship dayviewer! That looks wicked cool! Reminds me of the WO Pure Goteki!

  14. #1194
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    Feisar looks gangster! lol, I have to make a Pulse skin like that!

    Zero thanks for idea; like 2048, how there is 2048-50 leagues, how about, FX-150 - 250. Giving it an actual campaign mode.

    Holy $h!+ Day, it looks like it could EAT a ship, not eliminate it!

    P.S. Triakis and Harimau can be used because they got introduced in FX-300 but then...
    Last edited by feisar rocket; 22nd January 2012 at 09:43 PM.

  15. #1195
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    Yeah, I said we could change the names and make it look like some amateur team just picked up the scraps of old ships to make a new one...

  16. #1196

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    Dayviewer> great work! Some crits though:

    The colour scheme is a bit bland due to having just two colours used. Perhaps you should add some details in another colour (personally, I would think white would look good). By details I mean picking out any decals like numbers, sponsors or adding stripes etc.

    The rivets are too obvious and draw too much attention to themselves- try to tone them back. If you want to go for subtle panel work reference aircraft photos.

    Zero: nice one! Rewriting is always the best way. Do you look back at your old code and go ''what the hell was I doing?'' I certainly do....

    And as another update: I've started to think of a way to use linear velocity to calculate collision damage- so if you are travelling at high speed and hit something........crunch!!!! Also, I have a variable speed system working now, so the AI knows when to slow down and when to accelerate.

  17. #1197
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    Quote Originally Posted by Xpand View Post
    Yeah, I said we could change the names and make it look like some amateur team just picked up the scraps of old ships to make a new one...
    Yeah, I meant the names... but copyright issues.

  18. #1198
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    I was thinking...
    FX-150 for amateur teams,FX-200 for those that proceeded from the FX-150 and teams we know.

  19. #1199
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    Quote Originally Posted by Xpand View Post
    Yeah feisar, that's right..start to write some background story ideas. Though without naming any of the teams yet...
    (sorry 4 double post, multi-quoting eats typing space) I just took it in! Alright! First, A max speed team, a.k.a, Pirhana fan ship/s.

    P.S. Yeah F.E.I. (SGX time line)

    150-99 (amature ships made.)
    200-49 (some amature teams join offical groups)
    250-299 (Teams finalized, FX-300 league is not amature, qualification starts)
    300, quick Vinta k gameplay and creds
    Last edited by feisar rocket; 23rd January 2012 at 02:30 AM.

  20. #1200
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    Quote Originally Posted by F.E.I.S.A.R View Post
    Does anyone know where jese7095(or similar) went?
    last time i saw jese(?) was quite a while ago, i think jese stopped going on this forum a while back...

    Quote Originally Posted by Xpand View Post
    Oh man, please don't use sketchup. That's the worst program for making game models, really. Sketchup creates a lot of "trash" polys that only waste CPU memory... Try blender or something like that...
    Ya definitely, as everyone saw what happened to my zone ship, it had lots of "trash polys" and it made lots of unnessicery lines on the model.

    @Feisar_rocket, um no nothing new yet, i am still stuck with 3DS MAX why does it have to be so difficult?
    and i am designing new ships on paper, again it kept getting close to the pre-existing designs. i got to really stop doing that..... but i cant

    Im not that helpful at this stage apart from designing ships and thats pretty much....

    Well its great now that we have addition members on this project, but i recently had an idea... for the music of the game, maybe Unctuous could help us out? *fingers crossed*

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