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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

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    I need to modify my script too becouse:
    1. It's really messy
    2. It takes a lot of cycles to go through so it works slow if used many times (too many raycasts is there too... and I thought that colliders are more expensive)
    Anyway, I hope to see your version of game someday becouse it's beggining to sound more and more interesting
    EDIT: Can they already run on track which has changing height?
    @Dayviewer: Woooooo, damn it that I didn't know that Unreal Engine is now free to use earlier But there is other side of the medal... 3 versions of one game, lol, which one will be better: Blender, Unity or Unreal Engine one? (of course if you want to try to make one)
    Last edited by zero3growlithe; 19th January 2012 at 05:51 PM.

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