Only two more exams... Almost free...
Only two more exams... Almost free...
Thats good Xpand!
Again, I drew a ship... based of Little Wavyern (James McLoud's F-Zero ship (KillCrush knows. Right?)
I talked to the principle on friday and now I can bring my netbook to school. Therefore, I get to learn Python, use S.Up, etc.
Xpand: but aren't your last two exams about quantum mechanics?
Zero: with some help from some Python Jedi I have made a similar system to your InverseTransformPoint- messing with vector dot products make my head spin-
This does mean that I can have the possibility my vessels banking into turns now, something which bugged me before.
What, lol.
Nope, I have a linear algebra and analitic geometry (LAAG) exam monday and a introduction to physics (General physics, going from simple Newton's laws and wave mechanics to the laws of special relativity and introductory quantum physics) exam in thursday. I'll only have quantum mechanics next year... But I'll probably repeat the LAAG and Calculus exams because I'm pretty sure I've failed those... Lack of cold head during the Calculus exam and I'm going to fail LAAG due to only 4 days I had available for studying 3 months of stuff...
Last edited by Xpand; 15th January 2012 at 08:24 PM.
@Xpand: Laag
@Rotational_Aspect: So u had to write it itself?!? wow, that sure is amazing! So JavaScript really is easy to learn...
zero3growlithe: The Python scripting in Blender is quite well developed- I just used a function that gets a normalised vector, and compared a local co-ordinate- if the co-ord is less than / more than 0 I can tell the ship to turn at that point.... I sort of understand the maths behind it..... just.
The above code replicates another built in function that automatically tracks to a point / object- however this is very basic and exact rotation values cannot be set (so, for example, I could not create a turn speed statistic for any ship using it).
EDIT: Thinking about it, banking might not be possible- I could do this in my 2D only version but with full 3D it might be difficult. Oh well, 1 out of 2s not bad!
EDIT 2: I may have a way of self righting (since this controls an object in 3d flight) sorted....fingers crossed! Also, I may have found another way to tell if the player is going the wrong way (and using significantly less system power!)- it uses the same principle as the AI steering: if the player has the target node as a vector, if its in front the x component will be positive, behind would be negative.... now just slap a print("wrong way!") beneath an if clause and bingo!
Last edited by Rotational_aspect; 16th January 2012 at 02:06 PM.
Sorry to interrupt you, do you guys know Tracker 2000 software? it's made to design tracks for slot circuits, just to let you know in case it could be useful.
Started adding trees to the track... I might finish this one soon...
Looks nice, what are you using... 3dsM?
P.S. 300th post!!! YES
Last edited by feisar rocket; 20th January 2012 at 10:19 PM.
Yes. I'll have to remake the terrain texture though. It looks too cartoonish...
I found good video on unity's site where you can find out something about acheving good perfomance in game. Although this one is for unity it can help with blender too.
http://unity3d.com/support/resources...e-optimization
Updated the track and terrain textures...
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Last edited by Xpand; 18th January 2012 at 01:12 AM.
Nice work Xpand! Loving the look![]()
Thanks! I still need to make and texture a lot of stuff...
By the way zero, can you send me the environment map you used on this track? Just to see what I can do with it...
It doesn't have to be this skybox textures which I've used... imo this one you've used is a lot better
btw. Do you know how to make simple surface be visible from both sides? (excluding copying it two times)
Last edited by zero3growlithe; 18th January 2012 at 01:14 PM.
Well, in 3ds max we have the "cap holes" modifier, but that's only good for flat surfaces. The best thing you can do it to copy it, flip the normals and then re-attach it to the original part. It won't have any thickness, though... What kind of part are you talking about?
Ok, nevermind it, already found a way to do this, thx for reply
EDIT: Some pretty pictures of track with ugly flat trees xD
https://picasaweb.google.com/zero3gr...eat=directlink
Last edited by zero3growlithe; 18th January 2012 at 03:26 PM.
So, umm, who's making the track? Me or you?Just kidding...