I just woke up and i got squashed by overnumbered posts replies on this thread X_X
Anyway, as I wrote earlier ("sterring like in WOHD") I meant that there is no sliding now and acceleration is WO like so i can control thrust now and make boosts possible to make.
@MyNameIsBom: Thanks for criticism, I'll check what i can do about stiff gravity. About flying through track... It's somehow fixed... a little again...
And about flying over AI ships I just got idea of making separate colliders for A.I ships and for other collisions so there will be nothing to worry if you'll want to bash A.I out of track xD
I think that's all![]()
oh sorry if i did sound harsh on my opinion, my apologies
as for the steering news, thats great! that means i will be able to do killer hair-pins and hard-to-maneuver chicanes! xD
well you can help me too, theres no I in a team! we're in this together, plus 2 is better then 1 right?
PS. thanks for the compliment
oh and i already am working on a ship, the progress is about half way now. will post pics when i can![]()
Can I do team discriptions (like in Pure)?
Sure, why not?
btw. "Zero's latest track" is a bit too hard for first look?![]()
I've always liked the idea of a nascar stadium style track for zone mode, that way players would really get a taste of the higher speed levels!
Ive finally made a concept/early version of a zone ship on Google sketchup!i will export it into 3DS MAX once it is fully done
Preview images is in the attached zip file, i cant upload them one by one because it would take an eternity!
PLEASE do look at the pictures and tell me what you think of it!
the file is only 911.4KBs!
i await your critisism/comments![]()
Last edited by MyNameIsBom; 6th January 2012 at 08:58 AM. Reason: Spelling errors and correction for needed some sentences.
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Last edited by MyNameIsBom; 6th January 2012 at 08:57 AM. Reason: Accidental double post due to extreme internet lag, my apologies Moderators.
I though of that too, I'm actually drawing it right now. I'd call it test/training tracks. I'm making an oval version and a 8 shaped one...
About the team descriptions, lets not get ahead of ourselves. we don't have all the teams done and the most important part which is the gameplay isn't actually complete yet, not to mention the menus...
I'd focus on a brainstorming on how the menus would look like.
Last edited by Xpand; 6th January 2012 at 12:05 PM.
Yehs! *shouted like captain falcon*
Alright then, Xpand
I drew a HUD but lost it... 1 year ago...
Menus? Linear like WO3. I have the font already (downloaded off the 'zone btw)
I uploaded the Zone ship/ maybe new team ship
KillCrush, i uploaded FZEP for you with 2 tracks
Last edited by feisar rocket; 6th January 2012 at 05:11 PM. Reason: responded to Xpand
now i just have to figure out why my track isn't showing up in the game...
There are many rules.
rule 1, there cannot be more than 64 ctrl points, they cannot be too close (10 units^2).
-rule 2. To lower load errors, There CANT be 1 ctrl point at a 90* or over corner.
-Rule 3. You cannot overwrite the import rom (1st one at patch window (your F-Zero X rom should turn into F-Zero X mfd (two different roms) or it will not load.
-rule 4. YOU MUST CHECK "recalculate header checksum" AND LOAD FROM FILE.
-rule 5. You cannot have more than 18 speed pads, 4 jump pads, 8 widgets, no pits in center.
thats a summary of it
p.s. load up my track- half loop.
Last edited by feisar rocket; 7th January 2012 at 04:09 PM.
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Last edited by MyNameIsBom; 6th January 2012 at 11:19 PM. Reason: another double post/ quote failed to show up
How's this for a first (proper) try at Sketchup:
likeafeisar.zip
KillCrush, its okay for a first but ONE question... How'd you get the top see-through without the whole thing being see-through?
recalculate header checksum by pressing F8 (patch window) and check it.
Bom saw your zone ship, its like a Pure-HD hybrid...
It's a texture in the fill tool's menu, under transparency.
Also, I got FZEP working now. Half-loop is deadly, half-loop rev is death...
Plus:
1000 posts!