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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

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    Same as i have explained earlier ^^ I have 28 nodes by now on Xpand's track (but i think that 33 should do for perfect placing ), my place/lap is still shown in debugger but i'll take care of it soon while completing HUD. (that is not today as it's time to evacuate immediately with my Win7 to another disk... reinstalation...bleeaaaah)
    Here are two scripts that controlls this whole thing:
    https://picasaweb.google.com/lh/phot...eat=directlink (This one checks where is my ship actually (it's attached to EnemyAI ships too))
    https://picasaweb.google.com/lh/phot...eat=directlink (This one shows actual place as number... simple one and made quiet crudely)

    EDIT: Doh, i have to!!! I HAVE TO! learn 3DS Max... I'm lazy and when i think about learning again many new stuff it's just throwing me from wall to wall but it has to be done. Why's that? Becouse I just saw how much i'll lose in making games if I don't jump on 3ds max right now (I've learned so much in maya *snif*)... Anyway, i still have 2 weeks until my next update ^^
    EDIT2: Got new HUD done, now I just have to get it working in game ^^ Here's example of HUD:
    https://picasaweb.google.com/lh/phot...eat=directlink
    If someone wants I can send *.psd file with this HUD and font used i it
    Last edited by zero3growlithe; 31st December 2011 at 01:50 PM.

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