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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Jul 2010
    Location
    Somewhere in the center... Poland?
    PSN ID
    zero3growlithe
    Posts
    779

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    Awwww, i've just run on some kind of popular in Unity bug that makes animations work in Editor but not in Player... i suppose i have to wait a little for an answer from Unity developers to my bug report
    EDIT: Eeeeeeeh...... i think i've just done the most stupid thing in the world! I've sent bug report without even checking my project completely! It was not working becouse I was rendering wrong scene!!! WTF!!! lol...
    Anyway, my actual update: race begin sequence with nice graphic counter (it looks really nice if watching my 2D graphics making skills xD) and ship placing system with lap's counting and... ship acceleration/deceleration and handling similar to WOHD's.
    btw. I've remade ship controlling script by making one script out of 5.

    My next tasks:
    - make ship's HUD completely
    - make nice main menu
    - work on in-game sounds

    @MyNameIsBom: Nice texture and track But it sure is a little too bright X_X
    btw. What is wrong with 3DS Max 2012 that you want 2011 version?
    Last edited by zero3growlithe; 29th December 2011 at 05:40 PM.

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