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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #941
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    Damn the suckers are fast!
    All I have to say to this:


    But really, it's awesome. The ship collisions and physics are even better than before too.
    I wouldn't worry too much about the texture right now. But it's kinda weird because when I added the textures in my unity project I just had to add them and they were fine. Are you sure you didn't mess with anything?

  2. #942
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    EDIT:Eeeeh... u had right, i did not used this texture normally at the beggining... now it's working

    btw. Something to read about Time Stepping (it can be usefull to other programs too) http://unity3d.com/support/documenta...meManager.html
    Last edited by zero3growlithe; 15th December 2011 at 06:34 PM.

  3. #943
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    This is awesome, but i've noticed that (in the video of the ship you linked) the ship is really close to the ground???

  4. #944
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    It's something like half of the track's wall height over ground right now and it was like this in video too i think

    btw. Give kid a toy where he can do whatever he wants and this kid is me... i've put damn many ships on track and watched my CPU run it's last strenght to render them all and calculate many physics (i'm cruel to my PC )
    http://www.youtube.com/watch?v=T8k8cOFDOPs
    btw2. I predict my next project update to be something not faster than within 4 weeks. (aaaah, something big is coming up )
    Last edited by zero3growlithe; 14th December 2011 at 07:32 PM.

  5. #945

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    I feel sorry for your PC, I can feel the heat from its CPU from here!

    Crits: if you look closely you can see ships jumping around, I take it thats a glitch?

    And your update.......ship selection? Race start? UI? I'm looking forward to seeing what you have / are going to do!

  6. #946
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    It's normal with this big amount of ships, if i would have reduced this amount to something like 20 it would've been ok (all ships recuire raycast under them to push them up whenever they're close to the ground, if CPU is overworked it is just not making it, making ships go down sometimes, and when that happens collision detection is a bit late too so it shoots out this ship somewhere if it detects it too late... eeeeeh something like that xD) Anyway it just can't be helped with such conditions.
    btw. My CPU is well cooled so no worries ^^ Sometimes I pray for it to not freeze
    btw2. About update it will be something like that
    Just small changelog:
    - smooth A.I ships turning with left/right bank... that's all xD
    - How do i make Ship Placing script:
    I have 27 nodes with names 1,2,3,4...blah,blah, so when my ship pass node 5, it gets number 5, then distance from this node is counted, so i put it like this (Distance from finish line is "[LastNodePassed].[DistanceFromThisNode]") and i get for example value of "5.354". Awesome, now it's just comparision of other values (which one is bigger) and we're finished.
    Note: Node is "activated" when distance from it is smaller than 15u on phantom speed, but it's variable so it can be changed to make Placing more precise.
    EDIT: Ok, got it working My method works nice but it can better with better node placement ^^
    Last edited by zero3growlithe; 17th December 2011 at 12:44 PM.

  7. #947
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    hi guys, i now have a personal laptop, i brought it for myself for christmas
    first i have nothing to do all holidays, so is there anything that i could do for you guys?

  8. #948
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    From my perspective there are many things you can do:
    - learn blender and make tracks/ships in it other than sketch-up
    - learn python to make games in blender
    - learn JavaScript/C# to make games in Unity 3D
    - get free student version of Maya/3DS Max and learn it
    - do 2D textures in graphic program like Photoshop/Gimp
    - make game music
    What do you think?

  9. #949
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    All of them sound fun! accept the music one.. LOL im not great at making music at all. Id love to learn how to make tracks in blender first because that sound interesting, also i dont mind making textures

    i have blender on my Computer its just i need to learn how to use it, any tutorials you think maybe useful to me then please post links.

    @zero3growlithe, since it sounds like you spend alot of time in front of your computer, i recommend you go and download this, it will help ease eye-strains and has been scientificly proven to help reduce effects of eye damage from the computer

    Download Link: F.lux

    EDIT: what program do you recommend me to use? 3DS MAX or Maya?
    EDIT2: never got a chance to post these...
    EDIT3: LOL i played the game to the point where all AI blew up!!!
    EDIT4: i heard 3DS MAX is better for desgining games so i downloaded that one, i have downloaded a few tutorial videos and will look at them tonight hopefully ill be able to get started design tracks and stuff tomorrow.
    EDIT6: OMG **** **** **** ****, i accidently downloaded 3DS Max "2012" instead of 2011!! omg i am so dumb! wasted 4GBs for nothing *sigh*, ill try download 3DS MAX 2011 now.... with only 6GBs of internet to use for 14 days
    EDIT7: My apologies but i cant download 3DS MAX now, cause of low bandwith data, i will be able to download the program in 2 weeks... but in the mean time, i will be making track concepts and textures for tracks.

    EDIT8: Ok ive done one texture pack so far, below are some preview and theres a zip file containing .pngs of the textures for you to download. Also please tell me what you think of the texture.... i know its kinda... ummm bright.

    Ill continue to draw concepts of tracks tomorrow and maybe make better texures.... *yawn* for now im going to bed,its 2am
    Last edited by MyNameIsBom; 25th December 2011 at 12:05 PM. Reason: Edit 1,2,3,4, then 6?! i cant count -_-

  10. #950
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    Awwww, i've just run on some kind of popular in Unity bug that makes animations work in Editor but not in Player... i suppose i have to wait a little for an answer from Unity developers to my bug report
    EDIT: Eeeeeeeh...... i think i've just done the most stupid thing in the world! I've sent bug report without even checking my project completely! It was not working becouse I was rendering wrong scene!!! WTF!!! lol...
    Anyway, my actual update: race begin sequence with nice graphic counter (it looks really nice if watching my 2D graphics making skills xD) and ship placing system with lap's counting and... ship acceleration/deceleration and handling similar to WOHD's.
    btw. I've remade ship controlling script by making one script out of 5.

    My next tasks:
    - make ship's HUD completely
    - make nice main menu
    - work on in-game sounds

    @MyNameIsBom: Nice texture and track But it sure is a little too bright X_X
    btw. What is wrong with 3DS Max 2012 that you want 2011 version?
    Last edited by zero3growlithe; 29th December 2011 at 05:40 PM.

  11. #951
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    I have exams until february. But after that I'm going to start making some concept drawings for the menus and also finish the Cassandra track and start a new one. Also make ships... That's always important...

  12. #952
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    Quote Originally Posted by zero3growlithe View Post
    @MyNameIsBom: Nice texture and track But it sure is a little too bright X_X
    btw. What is wrong with 3DS Max 2012 that you want 2011 version?
    yeah, i know. i shouldve stuck with colours like silver or something like that, give me some suggestions.
    and 2011 3DS MAX has an application called "cityscape" where you can easily make or import pre-existing land marks into the application and build tracks on it.
    im trying to learn the basics of 3DS MAX still... making a box is a huge achievement for me xD

    @Zero3growlithe, i can help make the HUD if you want, ive already made some cooncepts sketches of them a while back.
    Last edited by MyNameIsBom; 29th December 2011 at 10:30 PM.

  13. #953

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    Lap counter and position system? Cool! How do they work zero?

  14. #954
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    Same as i have explained earlier ^^ I have 28 nodes by now on Xpand's track (but i think that 33 should do for perfect placing ), my place/lap is still shown in debugger but i'll take care of it soon while completing HUD. (that is not today as it's time to evacuate immediately with my Win7 to another disk... reinstalation...bleeaaaah)
    Here are two scripts that controlls this whole thing:
    https://picasaweb.google.com/lh/phot...eat=directlink (This one checks where is my ship actually (it's attached to EnemyAI ships too))
    https://picasaweb.google.com/lh/phot...eat=directlink (This one shows actual place as number... simple one and made quiet crudely)

    EDIT: Doh, i have to!!! I HAVE TO! learn 3DS Max... I'm lazy and when i think about learning again many new stuff it's just throwing me from wall to wall but it has to be done. Why's that? Becouse I just saw how much i'll lose in making games if I don't jump on 3ds max right now (I've learned so much in maya *snif*)... Anyway, i still have 2 weeks until my next update ^^
    EDIT2: Got new HUD done, now I just have to get it working in game ^^ Here's example of HUD:
    https://picasaweb.google.com/lh/phot...eat=directlink
    If someone wants I can send *.psd file with this HUD and font used i it
    Last edited by zero3growlithe; 31st December 2011 at 01:50 PM.

  15. #955
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    Wow, it's been awhile, I learnt how to make nice textures in a two months time... I hope I can help out... Its not like I abandoned this project its just time (almost high school, need some good marks)... Its the Christmas holiday and got my LGX12 working again (a short in batt. and charger)so I have plenty of time

    Hopefully there is something I can do, right?

    P.S. Bom, nice speed pads, looks better than HD's!

  16. #956
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    Are we allowed to submit track designs? (i love drawing tracks!)

  17. #957
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    @KillerCrusher: Of course! Who said u'r not allowed to?
    @feisar_rocket: Whatever u want, any track, texture or ship is pleasantly seen
    btw. I think that concept arts are better kept for yourselves to make something by yourself out of them and then share it with others (but if you just want to give some nice "picture" of nice climatic environment while not having enought skill to model it yourself, something that should be made by someone good in modelling (like Xpand ) then it's good time to post it imo)... just my thought
    _off-topic_
    Hmmmm... i think that i'm the only one here that writes posts with so many smileys to make my statement more livelier
    EDIT: Happy New Year Everyone!
    http://www.youtube.com/watch?v=1wH51pcYGOQ
    EDIT2: My HUD is up and running (except for times).
    Last edited by zero3growlithe; 1st January 2012 at 12:03 PM.

  18. #958
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    Fastest texture I ever made (3 min) ... even though it's a "demo texture" (bad textures made in MSPaint) looks alright for a demo. Im making a texture in S.Up, not sure if I can though...

    I'll post as soon as BT headset and ps3 controller fully charge to upload...

  19. #959
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    Hey people, you can post whatever you want! Any idea is a good idea! I'm going to upload some more concept drawings for new tracks soon, so keep your heads up!

  20. #960
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    Quote Originally Posted by feisar rocket View Post
    P.S. Bom, nice speed pads, looks better than HD's!
    Oh thanks, i kinda based it on the HD's one though.....

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