-
3rd August 2011, 06:37 PM
#11
Well, it starts with the way you make the track, in 3ds max you make a line following the track's curves and elevations and then you make another line with the cross section of the track. Then you use the Loft operator to make a solid object from those two shapes. That automatically creates UV coordinates for the track. Then you just make a mosaic texture and it repeats itself along the track, following it's curves.
here's this track's mosaic texture:
Attachment 2570
I think this is how Studio Liverpool did for Pure. At least that's what I can tell from the development screenshots...
Last edited by Xpand; 3rd August 2011 at 06:44 PM.
Tags for this Thread
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules