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30th July 2011, 11:54 AM
#11
I didn't make it but using the tut site, I made one on papier...
Using the Action Actuators, I set the action to flipper. Armature is a bone right? If it is, connect a plane (small) on to a bone, bone on ship. If not, I might use python...
Zero, My "x" button got worse...
Oh yeah, make one if you want Aspect.
P.S. Xpand, I found a way to export S.Up to Max. On S.Up, explode the object. Then import in blender, export to .obj.
Last edited by feisar rocket; 30th July 2011 at 12:02 PM.
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