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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Jan 2009
    Location
    Malton (between Brampton and Mississauga. Literally) ,Ontario,Canada
    Timezone
    GMT -5
    PSN ID
    shamarskii
    Posts
    451

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    I didn't make it but using the tut site, I made one on papier...

    Using the Action Actuators, I set the action to flipper. Armature is a bone right? If it is, connect a plane (small) on to a bone, bone on ship. If not, I might use python...

    Zero, My "x" button got worse...

    Oh yeah, make one if you want Aspect.

    P.S. Xpand, I found a way to export S.Up to Max. On S.Up, explode the object. Then import in blender, export to .obj.
    Last edited by feisar rocket; 30th July 2011 at 12:02 PM.

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