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30th July 2011, 06:34 AM
#11
For ship physics, use the dynamic or rigid body physics type to enable blenders bullet physics engine. To turn, still use drot rather than physics torque as the latter makes turning unstable at high speed.
Airbrakes eh? If you use 'tap' on logic blocks it makes it fire for an instant so even if you hold down the key it only works once. I can rig a demo if you like.
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