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10th March 2011, 01:56 AM
#29
For that specific game, I like those physics, the game is much slower than the sequels (more slippery though), and needed a challenge, hence the difficulty with the walls. That is why I believe a large discrepancy in the leaderboards comes from. One hit, what, maybe two seconds lost. gives you a reason to stay off the wall. Xl was better, it gave you some leeway with the scraping, but a hard hit still stopped you, which is good. There are parts of hd where hard nose hits don't stop you, or slow you down as much (they do in pure and pulse though). IF they did slow you down more, you would see a larger gap between the top few pilots and the rest. For example, my time on cheng reverse is about 3 seconds behind yeldars, but with a woxl wall physics system, after watching his video and mine, he would be maybe 7 seconds ahead instead. I would like a happy medium of HD and wo1, that would be cool, A little more scraping than xl, but still the hard wall hits to arrest your speed more.
Mainly though, I like that in wipeout 1 because it seems to be almost impossible to hit a REAL perfect race, all laps the same time I mean
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