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Thread: Gran Turismo PSP/ Gran Turismo 5

  1. #281
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    ^^PD just got started, so give them time to make improvements on the next update. Plus, IDK how would Criterion even make a Sim. Burnout is an arcade racing game, and doesn't have connection towards a simulation racing game. Besides, as much as I love the damage feature in GT5, I'm not here to wreck Ferraris, let alone Lambos, I'm here to win the race, with very minimal damage.

    I do want to wish that PD needs to remove useless and silly cars and add new cars, like the RUF RK Coupé/Spyder, Dakara, Rt 12, R Kompressor, and the 3600 S. They also forgot to add the Sagaris from TVR, which is a 2004 vehicle, and I found it inexcusable that they thought that TVR was defunct. They could've also added Gemballa vehicles. If Porsche can't be used for GT5, then Gemballa is their only hope to add up the number of vehicles for GT5 (or as a DLC).

  2. #282
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    Oh oh, so funny and what a wonderful read Infox! I so much love when you are in the groove by giving some critical opinion. I haven't even played the game yet and maybe I won't even buy it!

    I have completed every GT upto 4. I lost them with GT5 on PS3. What a poor demonstration to keep the fans sort of satisfied, well not me. They have lost me. Especially when I read your comments Infox. Thumbs up to what you summed up!

    Greetz Mad-Ice

  3. #283
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    A sim made by Criterion would probably include this car

    From what I've seen this game is a nice sim hidden below a pile of menus. Silly menus most of which could have been assigned a quick button. It looks a bit like it's made more for a PC with just a wheel and a mouse, than for a console

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    To be honest,one main draw for me in Gran Turismo 2 is the Suzuki Escudo Pikes Peak Edition. It was a rally beast that I very liked to drive,especially in one-on-one rally races. And has anyone won the vs Escudo race in Pikes Peak Hill Climb? I supposed they eschwed the Escudo for GT5?
    And what courses are available for rally races and are you racing against a solid car or a ghost?

  5. #285
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    Been spending some time trying out GT5 - pretty fun, I have to say, but:

    THE ONLINE PART I DON´T GET! (Yet)!

    *No TT or SL rankings (to aim for and compare times w/ your friends)?
    *Extremely unbalanced races: The car more or less decides the outcome of the race (and how much fun is that - loosing or winning by 20 secs just because of the car you´ve chosen?)
    *No on-line "events"?

    Maybe it´s just too "early" - or maybe I´ve just misunderstood something/(everything) completely ... (very possible) ...

  6. #286
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    I haven't touched the online yet (and i won't until i finish my carrer) but KY-san said that Leaderboards will be added later with a patch.

    He also said in an interview that he might add youtube replay uploader (removed from final game due to ram limitations), Credits and Exp rewards for playing Online, add an option to remove Hud.

    For more info head to GT Planet.

  7. #287
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    Quote Originally Posted by DreamyElf View Post
    but KY-san said
    Blah blah blah!
    (Not you DreamyElf, but KY-san)!

    How can it be possible such an important part isn´t incorporated from the start? ... They´ve had quite a few weeks to make the game, as far as I know, and quite a few days to study the online part of Prologue ... hmmm ...

    Well, we´ll see ...

  8. #288
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    Mad-Ice, I'm actually quite enjoying it despite the flaws. Starting to get into the meat of it now that I've got through most of the beginner events and into the amateur tier.

    I had a kind of moment last night where I saw a late 90's model Mitsibushi 3000 GT Twin Turbo in red appear on the used car list. That was the car I worked my way up to in the original Gran Turismo - it suddenly brought it home to me that it was 12 years ago and that I'd been going through this GT pilgrimage every few years since then.

    Now I'm at level 10 I've actually had some fantastic races - including one last night at Trial Mountain where I properly battled an AI car for two laps as we left the rest of the field behind. It was brilliant - totally clean racing, where at one point going into the second last corner we went through side by side, with me taking the kerb for the left hander and him swinging wide, then him taking the kerb for the right hander and me swinging wide, crossing the line side by side into the final lap.

    Of course, I had another race where I was shunted along for 200 yards because I'd been tapped sideways and two AI cars couldn't work out how to drive around me. Cue a comedy freight train until I finally managed to free myself!

    On balance I'd say it's definitely worth getting if you like GT and you're tired of racing games with power ups and shortcuts. Just be prepared to live with the same annoyances that have always been with GT, such as the slow menus and the sometimes stupid AI.

    Above all else, GT still has one outstanding feature - no barrel rolls!

  9. #289
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    lol at the last line, so true!

    The A.I. was never perfect, we all know that.
    At least now we have the option to play with friends (or strangers) online, for the first time on GT series!
    Online is not perfect but at least we have one...

    I think all true GT fans were somewhat disappointed when they first played the game, there are some bugs, no doubt about it.
    BUT if you look under the hood (i mean GT appearance,menu,online,etc...) you'll find that the heart-soul (aka gameplay) is the best GT if not racing game so far!
    Remember that in the end of the day the most important thing in a game is the gameplay and how addictive it is.

    Now everyone, plug a wheel, put GT5 in you PS3 and forget the real world for some time!

  10. #290
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    Quote Originally Posted by infoxicated View Post
    I had a kind of moment last night where I saw a late 90's model Mitsibushi 3000 GT Twin Turbo in red appear on the used car list. That was the car I worked my way up to in the original Gran Turismo
    I think everyone must have some sort of emotional GT-attachment to that car. I remember doing the racing modification thing (which I believe they brought back if I'm not mistaken) and thinking "HO-LEE **** this is cool".
    Bad language for a 7 year old but it was necessary

    Above all else, GT still has one outstanding feature - no barrel rolls!
    You just wait, you'll see. You'll all see

  11. #291
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    Quote Originally Posted by DreamyElf View Post
    Now everyone, plug a wheel, put GT5 in you PS3 and forget the real world for some time!
    That's an important point - I posted my initial thoughts after playing for a few hours with the SIXAXIS. Since then I've been playing it with my Logitech Driving Force GT wheel and that's where GT really shines.

    With a controller, it's just another driving game that's more simmy than the rest.

    With a wheel it's canned magic that no other console driving game can compare to.

  12. #292
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    Is there really that much difference? o_O

    I've always been tempted to get a wheel but I'm always been slightly put off by the pedal setup. Are there any wheel sets available with inverted pedals like in actual cars? Also would be awesome to have a manual gearbox + clutch setup but I guess that would require big spendage, assuming it's even possible.

    Gimme decent pedals and I'm sold

  13. #293
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    With the force feedback through a good wheel you can really feel the weight of each car, the kerbs, the front end of the car becoming light as you crest a hill - that kind of thing. I don't know quite how they do it, but it just feels very convincing, like those daft simulators you get at carnivals that make you think you're in free fall on a rollercoaster when all they're doing is tilting you by 20 degrees!

    There are wheels with a clutch pedal, although that's maybe taking it to extremes. Mine has a gear stick, but I tend to use the paddles to shift. Back when I played GTR2 I'd use whichever gear change method was available in the actual car I was driving - lost it quite a few times down changing with the stick and steering with one hand because the force feedback was so strong. In GT I just use the paddles.

    The pedals do pivot from their base, which although it's not like an actual car, still has a similar feeling in practice. The benefits of being able to feed in the accelerator alone raise it above the standard controller - throw in a physical wheel with force feedback and it's just brilliant.

  14. #294
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    Stop it you're making me salivate

  15. #295
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    ok here's my final thoughts regarding this game, after more than a week of constant play. I feel definitely raped here. Sure, there's some awesome stuffs in this game, like the incredible driving feelings, with or without wheel (sure, even more awesome wth a wheel), the stunning 200 premium cars (although they're weirdoes at polyphony wth their choices for premium cars tbh), some breathtaking tracks...

    But honestly, this is GT prologue 2 or???

    Wtf with the 800 Ps2 ugly cars (and jeez there are sd beasts like the R8 race car, the veyron...)
    Wtf with the track editor (it's a track generator...)
    Wtf with the dumb van or jeep or stupid other races (seriously the top gear track events suck, and I've never seen the Stig)
    Wtf with lots of stuff, from the stupid car crashes/IA to the light car damages (reserved for the premium cars anyway), & can't talk about the online as I've always been kicked out before reachin the host...
    Seriously they worked 3 years for that? I'm sure they're not lazzy at polyphony, but they definitely need to recruit people, tbh it's a demo content there, no more. 200 cars (and probably around 50 stupid premium cars like the 44' jeep or a prius pfff), 20 tracks. OMG I'm fubar, cos' they had the possibility to realise a flawless game there, with the incredible driving physics. And they did a demo . I'm back to wo real soon. Oh for sure they'll come with dozen of paying DLCs full of tracks & cars, but jeez as I said, it's really like being raped over & over again there.
    Last edited by kanar; 1st December 2010 at 03:56 PM.

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    I don't have the game (yet),but from what I see,the track creator isn't much. In fact,it's quite limited in that is is more like an editor instead of a creator. By creator,perhaps a more compelling version would be that you would be able to draw out the track(Syncopia in GT5, anyone?) and also edit where you want the road to slope up,down or flat. In fact,when it comes to rally courses,maybe they could make it in such a way that a small part of the track is road and the rest dirt.
    And getting a steering wheel set makes the experience more compelling?

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    This is my fav. GT yet and for once I'm not even considering other peoples bitching. I've waited SIX years for this game...and what do I think? There is no better game on PS3. I adore this game soo much, Standard cars look better than half of the racers out there. Oh and also name another PS3 game with 200 cars anyways, oh wait you can't! Bringing back the fun in GT was a big ask, and playing with no assists with my GT Wheel is bloody beautiful!



    I hate you GT for ruining my life with your awesomeness once again!

  18. #298
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    Quote Originally Posted by F.E.I.S.A.R View Post
    And getting a steering wheel set makes the experience more compelling?
    Yes it does, although to be fair if my PC was capable of running GTR2 or rFactor I'd be playing those instead of GT5, as they're even better sims. But hey ho - PC gaming is what it is, and despite the flaws in GT5 I quite enjoy being able to turn it on and play without having to worry about updating drivers or whether my system is stable enough.

  19. #299
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    How far have some progressed in the game? Xtriko's done with the licences(I think).I chatted with him on MSN a few days ago.
    Question on buying the game:Should I buy the game itself,or get the PS3 Gran Turismo 5 bundle?

  20. #300
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    I'm surprised that GI (Game Informer) rated GT5 9/10. Not bad.

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