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Thread: ZONE / Zone Battle thread of vEry awEsomEnEss

  1. #581
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    Quote Originally Posted by Colonel__Gaddafi View Post
    I love reading ProblemSolver's tales of extreme zoning, there's something poetic about them.
    totally agree, just lurking at zb & zone mode these days, tbh shame on me still doesn't have zone zeus or airbraker (completely nut wth speed lap I admit) BUT I feel more & more attracted, like P_Denton turned Ace3cube into a zb fan lol. I want to make my zeus on moa fwd. I don't know why, but I really want to. Just a question of time to spare on that. And yeah what a feeling to handle that speed. This game has an incredible gameplay, I spent my time into online multi/speed lap but I think I could easily spend the same amount of time into zone or zb... If I had time. Jeez this game is a serious drug ah ah.

  2. #582
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    I spend very little time doing anything other than Zone, Z.B and eliminators.

  3. #583
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    Quote Originally Posted by kanar View Post
    ... shame on me still doesn't have zone zeus or airbraker ...
    No? Should be made an requirement posting in here. Sat, can you....

    Perhaps more people will find their way into Zone Battle while playing
    it competitively at the WipEout HD Cup.

  4. #584

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    Hear hear PS. ^^ I'm not nearly at your level, but I wholeheartedly approve of providing Zone and Zone Battle to more people. And Airbraker is surprisingly easy on Syncopia at least. Just make sure you use a heavy ship like an Auricom.

  5. #585
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    I'm having massive cravings for Zone Mode right now. Been feeling it the last couple of days now, I miss the pretty colours and the awesome feelings that go with them

    Come Christmas I'll be on Zone Mode like a fly on sh*t

  6. #586

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    Well I doubt this would qualify as very awesomeness but I managed to hit zone 100 for the 1st time ever.
    Unfortunately I didnt get to experience it at all cos I think i hit zone 100 on thelast corner and then missed the overpass and blew up, I was hoping it would reset me so I could at least go over the bridge on zone 100 but sadly no.

  7. #587
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    I just found out 2 days ago I could suddenly play Zone and actually regularly get in the top 100. Played through all the tracks, and have nfi how people have such ridiculous scores on Corridon 12. Not a fan of that track...

    Quote Originally Posted by Challenger #001 View Post
    And Airbraker is .... Just make sure you use a heavy ship like an Auricom.
    was that sarcasm?
    Last edited by amplificated; 10th November 2010 at 06:28 PM.

  8. #588
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    @Amplificated, my first run on corridor 12 I didn't even reach zone 40, and definitely hated it. Go left is the best advice I can give

  9. #589
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    Yes, go left

    Don't think I'll ever get to over 100 there, Syncopia was hard enough. Good job wotan

  10. #590
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    Well, I had the going left part down, but...

    Quote Originally Posted by yeldar2097 View Post
    God damn! 49 straight perfect zones leading into 103 zones

  11. #591
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    Quote Originally Posted by yeldar2097 View Post
    I'm having massive cravings for Zone Mode right now. Been feeling it the last couple of days now, I miss the pretty colours and the awesome feelings that go with them

    Come Christmas I'll be on Zone Mode like a fly on sh*t
    I know how you feel...
    It's the Need For Zone!^^
    I couldn't play all summer because of the heat but now i'm back to it and i'm loving every moment.

  12. #592

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    Corridon's not a particularly forgiving track, I'll say that. But I'm pretty sure I can get 75 if I try hard enough. I got 71 on Mallavol last night, so here's going for top twenty. ;3

    @amplificated: You're not the first to ask me that actually. ^^ Both TwitchySpitfire and yeldar didn't know this either, but one of the tricks to Zone is knowing that while Handling, Shield, Thrust, Top Speed etc are all the same i.e. maximum, the 'hidden values' on the ships remain the same.

    Rob and Colin have stated before on the forums that each ship has 'hidden characteristics' that are written into the ship programming. The most important of these are the Centre of Mass and the Mass itself of the ship. These remain constant for Zone and Zone Battle ships as well as the regular variants.

    Thus, although FEISAR appears to be the best option for the zone having the 'best' handling, at higher speeds its' light weight makes it twitchier. A heavier craft will be more planted at speed above Zen and easier to control. A basic rundown of ship weights follows:

    Featherweight: Icaras and Harimau
    Lightweight: Asssegai, FEISAR and AG-Sysems
    Middlewight: Mirage and Qirex
    Heavyweight: Piranha, Goteki 45 and EG-X
    Superheavyweight: Triakis and Auricom

    The other thing to remember is that the Centre Of Mass remains the same. A big problem most people have with the Qirex is the twitchiness of it - that's because the COM is very far forward, so it rotates about that point. Conversely, the AG-Systems has its' COM close to the rear, meaning the front points towards where you want to go, hence its' popularity.

    Of the SHW ships, the Triakis has more weight towards the front than the Auricom, so the Auricom by default is the best ship for Zone. QED.

  13. #593
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    Would you consider EG-X to have a fairly centered COM?

  14. #594
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    Quote Originally Posted by Tommygunz_81 View Post
    Well I doubt this would qualify as very awesomeness but I managed to hit zone 100 for the 1st time ever. ...
    Zone 100 on AP is still a good achievement. Keep going!
    It's very awesome to fly over the bridge from zone 110 onwards.

    @Challenger #001: You need to separate more between the two modes.

    Quote Originally Posted by Challenger #001 View Post
    ... @amplificated: You're not the first to ask me that actually. ^^ Both TwitchySpitfire and yeldar didn't know this either, but one of the tricks to Zone is knowing that while Handling, Shield, Thrust, Top Speed etc are all the same i.e. maximum, the 'hidden values' on the ships remain the same.

    Rob and Colin have stated before on the forums that each ship has 'hidden characteristics' that are written into the ship programming. The most important of these are the Centre of Mass and the Mass itself of the ship. These remain constant for Zone and Zone Battle ships as well as the regular variants. ...
    This holds true for all the Zone Battle ships, right.

    About a year ago, I found out that even the ZONE craft has hidden
    characteristics with respect to each team. I don't know if this is
    intended or if it is just an programming error, but under extreme
    conditions I can figure out a slight difference between some of these
    crafts. However, for the average and even the skilled zoners out there,
    there won't be any difference (I don't even know anyone who can
    confirm on the situation), but if you put the craft to its utmost limit,
    you may recognize a certain (weak) inconsistency in behavior among
    them.
    Last edited by ProblemSolver; 11th November 2010 at 03:58 PM. Reason: spell

  15. #595
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    Well, how about that. Didn't realise there would be a difference between each of the Zone ships

  16. #596
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    I had no idea either, always thought they were identical. May have to have a bash with the Auricom

  17. #597
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    Just had another couple of shots at Corridon 12 and got a rank fitting in with what I have on most other tracks; thanks for the help

    Had a huge collapse at Mach 1, so there's definitely room for improvement as well. I think the biggest problem was that corner - having to find the position on the shoulder that allows you to not oversteer so much.

  18. #598
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    I still hold the opinion that all zone craft are the same. I've used every single one in zone mode to get full loyalty on them, and not noticed one iota of difference at all.

  19. #599
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    The difference is bigger in ZB.

  20. #600
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    Just set a new PB on Syncopia (136 zones); the "Perfect Lap" statement at Z132 was priceless
    Strange is, that >125 zone it was easier to maintain perfect lines (this could be felt especially when passing through the first chicane), but one mistake = death

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