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26th September 2010, 02:30 PM
#141
Checked it before you posted response If only i could then i would began modeling in 3D earlier
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26th September 2010, 02:58 PM
#142
I started modeling by accident when I was 12 too! I found gmax in an old CD...
Even so I preparing myself for a physics course in the University of Aveiro... I'm currently in my last year of school...
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27th September 2010, 05:34 AM
#143
I'm glad this is still being worked on. I don't want to see WipEout die. You have no idea how sad I was when I heard Studio Liverpool was done =(
I don't have a PS3 either so the last game I played was Pulse. Actually, Pulse was the reason I bought my PSP in the first place and is the only PSP game I have bought though it's been more than 2 years now. I've been hoping to get a PS3 for a while now exclusively for WipEout HD. Don't have plans to get any other games >.< Though I'll probably just get it on my uncle's PS3 now that I have moved close to him (for University).
Anyway, thanks for your work. Keep it up!
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27th September 2010, 02:34 PM
#144
I'm still working on my game (which has and always has had the previously mentioned downloadable content) but as I'm now at Uni the pace is going to slow right down.
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27th September 2010, 04:48 PM
#145
Is there anyone working on a XNA game?
Ive just started playing with the .x format, and I'm wondering if anyone has experience converting sketchup models/textures to this format? cheers
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27th September 2010, 04:52 PM
#146
What format can sketchup/etc export? I probably have something that can load/save the files.
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28th September 2010, 03:39 AM
#147
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28th September 2010, 05:15 AM
#148
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28th September 2010, 05:29 PM
#149
My "Shark" is already completed. There is only materials left to assign
http://picasaweb.google.pl/106083964399065727105/Shark#
(about that .x format, Rhinoceros 4.0 can export to this format )
(DialgiX, Piranha have some glithes, in free time i'll try to fix them )
Last edited by zero3growlithe; 28th September 2010 at 05:40 PM.
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28th September 2010, 06:03 PM
#150
Rhinoceros is NOT a good modeller for making game meshes in. The polycount of that Qirex was way above what it should have been. Your modelling skills are competent but if you ever want to get into games dev, you need to learn how to use software packages capable of making optimised models rather than blowing ~15K on a model with 90% of the polygons needlessly subdividing parts of the mesh. I'm not coming down on your modelling skills, but Rhinoceros is not a good place to learn how to model efficently.
(image is 30k, within the rules)
That new model looks incredible and really well detailed but no matter what you do it's going to come out the other end with 45Kpolys and will drag any game engine to its knees, especially when combined with a track and other racers. My Pteromi model is only 2.2K including all the moving parts and effects meshes. Look up subdivision low-poly modelling and get a more suitable modeller such as 3DS Max, Maya or Blender if you don't feel like spending anything.
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28th September 2010, 06:15 PM
#151
So many unnecessary polys! You could just make a boolean cut on a clear surface...
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28th September 2010, 06:21 PM
#152
The problem is, Xpand, is that it's a spline based modeller; you make shapes by combining curves. This means that the only way it can build a polygon mesh is to run down the curves, dropping points at intervals which leads to massively high polygon meshes for no benefit.
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28th September 2010, 06:48 PM
#153
Ok I'll begin to learn 3DS Max after finishing this ship
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28th September 2010, 08:23 PM
#154
You just made the right choice.
Haha, I haven't seen that emote since the days of effiles
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28th September 2010, 09:48 PM
#155
http://www.wipeoutzone.com/forum/showthread.php?t=7723
I made a thread for my models, I just can't think which team to do next
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29th September 2010, 01:10 AM
#156
How about we focus on new teams as well as old teams and when are we goingto start devolping of this game as me already itchy for it and im already ready to make logogs
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30th September 2010, 08:53 PM
#157
@nex : great point about low poly modelling
Last edited by Mu5; 2nd October 2010 at 10:16 AM.
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2nd October 2010, 08:00 PM
#158
3Ds Max is very advanced application i see, so i must begin early to learn it
By the way, i forgot about this option in Rhinoceros (poligon mesh options)
http://picasaweb.google.com/zero3gro...40763460814594
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3rd October 2010, 11:33 AM
#159
Well, gmax is a "purposely built for games" 3DS Max 5. The only disadvantage is that you have a very narrow choice of export formats...
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3rd October 2010, 09:43 PM
#160
Gmax is terribly outdated .. go with Softimage Mod Tool instead. It's the free ( for non-commercial use ), but fully featured version of Softimage 7.5 used for games like Metal Gear Solid 4, Final Fantasy 13, Virtua Fighter 5, Half-Life 2, F-Zero GX etc. And some of the Wipeout games of course
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