I will need textures, if someone wants to donate this could be a possible addition to WipEout PC couldn't it?
(Source File attached, if you need to make the necessary submodels and other things to get it in-game, so be it ) I remembered, the Material-Submodel Assingment only works when rendering models, not when putting them in-game. That requires UV-Mapping, Which I simply suck at full stop., so when I get or make textures, a BIG thanks in advance to anyone who wants the challenge!
THESE MODELS ARE ONLY DRAFT OUTLINES, I WOULD NEED SOMEONE TO FIX VERTICE ERRORS, UGLY OR ROUGH EDGES, UV MAPPING, SUBMODELS ETC TO BE A CANDIDATE FOR THE GAME (Thanks in advance)
To open this file you'll need to use Wings 3D, but it can export other formats so you can use another editor's interface to change and refine the ship
Dunno if this is the right place to post it. Hijacking another thread like this but anyway,... I thought I'd show you what I've been up to lately.
I don't have my WipEout handy at the moment so I can't really look for inspiration in there myself so that's why I'm turning onto you people. Comments, ideas for details anyone? Especially for the bottom side of the ship.