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4th July 2010, 07:41 PM
#17
Supposedly that's more or less how Crysis 2 works, they only render 1 frame,
so it's not true stereoscopic, and then they interpolate the 2nd frame,
using depth values + sometimes projections are needed (more calculations),
but they don't cost so much overhead, so it's still a lot faster than rendering
twice!
It's obviously an approximation, but if the illusion works and is fast, then I take
it over a 100% stereoscopic solution, after all, all the best looking games are
based on illusion (2d trees etc).
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