@blackwiggle: So I hope they will all do at least 3-D and not 2.9-D or
even 3.2-D.

@dobyblue: That's a lot of outsourcing. xD Well, I thing Connavar meant
10.2 Gbps. About the 'new Panasonic Blu-ray player', where to buy and where
are the specs? Would be cool if that player can do 1080p@120Hz, but I can't
see why 120Hz would be beneficial here since blu-rays aren't recorded at
60fps for 3-D, or? That would be new to me, if true.

Quote Originally Posted by Dan Locke View Post
Ah. I had assumed that processing the geometry and then displaying the image (along with any shader effects) fell under the umbrella of "rendering". ...
Some simple geometry processing can be associated to the rendering process
like for example transforming the world coordinate-space into the light
coordinate-space to simplify shadow calculations (shadow maps). But in
general, the vertex processors in a sub-FERMI (Nvidia) graphics cards are
very limited if it comes to more complex calculation like for example hidden
surface removal (HSR) or physical stuff like collision detection and so on.
And I wouldn't be surprised if some of the shaders used for WipEout HD are
actually computed on the SPEs as well.

I wish SL could even further work on WipEout HD to gain more knowledge,
whatsoever, increasing their software stack, to enhance the current iteration
of WipEout HD even further, and to prepare for a new Wipeout for PS3. Given
the performance of the PS3 and all the insights gathered over the years, and
given all the professional and talented people over at SL, a possible next
Wipeout for the PS3 that pushes the PS3 to its utmost limits, would....
Arrgh, I need to stop typing. It hurts quite a bit knowing that this won't
come true.