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24th April 2010, 11:42 AM
#11
Frances_Penfold: reading the article, it felt like they just lowered some details
and halved the resolution and framerate and voila! The guy said himself
that porting Wipeout to 3D was relatively easy and straightforward.
I'm sure Wipeout could run at 120fps in 720p, apparently the geometry is the
only bottleneck preventing it from happening ... guess what needs to be done
then? Using the SPUs, those chips are perfectly capable of handling geometries.
However it's super hard to program for, but Naughty Dog (for exampled)
managed to put a lot of geometries calculations on the SPUs.
And EVEN if the PS3 was maximized (but I don't believe it 1 second), then
how about reducing the geometry, in order to achive the 720p@120fps, which
would look a lot better ... so it boils down to the amount of work necessary
to have a proper WO3D, and apparently they didn't want to invest enough
resources on it => lazy port.
PS: Okay, damn normally they were supposed to use 340MHz, but only use
225 then ... but I'd like to see the official frequency for the PS3 transmitter.
Last edited by Connavar; 24th April 2010 at 11:45 AM.
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