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Thread: ZONE / Zone Battle thread of vEry awEsomEnEss

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  1. #11
    Join Date
    Nov 2008
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    ProblemSolver
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    Is zone 150+ too much for a Playstation 3? Two month ago my two years old launch-PS3
    (warranty expired) died due to the YLOD (an overheating issue in my case). After setting my
    latest ZONE records, two days ago, my two months old PS3 also died by the YLOD a few
    hours thereafter. *sigh*

    It might be a coincidence but playing ZONE may put a heavy load onto the Cell processor
    as well as the RSX processor such that both are working on their temperature limit which
    may likely break your system over time. I don't know.... I'm going to buy a new one and
    send the broken one in for an replacement.

    @afatsuoM: Nice videos. Looks good.
    On a quick note I would say that you lack a little bit behind, meaning, you start to react
    when the action already took place, which is too late. You have to react at least one step
    ahead of time. For example, there is a situation in zone 83 where you jumped off of the
    overpass to the left. One could already predict that the trajectory of the craft will lead to the
    left right before the boost pad. Secondly, it seems like that you don't know just yet how
    the bends are going to curve while running through them, leading to too much steering
    while going into and out of a corner.

    To go for very high zones one has to put a big emphasis on predicting the curvature of
    the next corner ahead of time with respect to the craft. A good prediction will lead to fewer
    steering inputs and as a result to a much smoother and stable run. Well, the general problem
    is that humans are not good at predicting (estimating) curvature. One of the key ingredients
    to curvature is to have a good orientation.
    Last edited by ProblemSolver; 1st October 2009 at 08:15 AM.

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