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Thread: ZONE / Zone Battle thread of vEry awEsomEnEss

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  1. #11
    Join Date
    Nov 2008
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    ProblemSolver
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    Quote Originally Posted by silverfoxy View Post
    Problem Solver - I have to disagree with Pro Tozo being "smooth" ...
    I know what you mean. Well the smoothness I'm refering to is the overall
    smoothness of the track including the way how the curves are designed and
    that there are no discontinuities (jumps) and so on. But that's not to say
    that I don't like it the other way around.

    Yeah there are some bumps on the track, they spice everything up. xD
    Just a hint; If you "watch" this special rather bumpy right-left section
    closely then you may find a path through it without any bumps. I hope
    you have the rumble pack turned on.

    Some people disable the rumble pack coz they get distracted by it, but it's
    a disadvantage to play without coz one will lose an important information.
    Also, when running over speed pads the leveling-off of the rumble tells one
    for how long the current boost last, which translates to distance. But not
    only this. Since the dynamics of the ZONE craft changes with an increase
    in speed one can essentially use this information to adjust the steering
    more precisely.

    Now get Wotan!

    Quote Originally Posted by silverfoxy View Post
    ... and how on earth you manage 27 more zones after 75 is amazing.
    Business as usual. xD


    Uh Kingheim, you did a 100 on C12. I think you can do a 100
    on Mallavol as well, can you? Just do it, because then all Pure4
    tracks become three-digitnized.
    Last edited by ProblemSolver; 15th August 2009 at 06:16 PM.

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