Quote Originally Posted by eLhabib View Post
Sol2 and Chenghou are really tricky to learn at first, but provide for interesting gameplay and a pretty good flow when you know them (although not as great as their forward versions).
I cannot believe what I'm hearing. When I was going for Arcade Perfect, I did the 8 main tracks, and then I went left going through the reverses. Sol2 came up first, and it took about 10-15 Single Race redos before I found all my lines. Smooth sailing after that. But Chenghou?! oh lawwd! In all my life few times have I ever gotten dangerously close to breaking my controller on something, and Chenghou (forward AND reverse) was one of those times. Hardest thing I've ever done in this game.

Sebenco, however... no. Simply no. This attempt at a track isn't exactly enjoyable even at slow speeds, but at phantom, it's a ****ing joke. Seriously, if SL are aware that Citta Nuova didn't work all that great as a track, how did Sebenco Reverse pass? Citta was smooth as silk compared to this! I've done more laps on Sebenco Reverse than on any other track so far, because I thought maybe I just need to learn it properly, but it just isn't good. Sorry, Sebenco Climb Reverse in my book is the worst track in wipEout history, and since I somehow managed to luckily get 4 APs in one race and win this track on Phantom Elite, I now never have to race it again. Ever. Thank God.
That's interesting you didn't take to it as I did. Granted, I don't find it to be the most feasible track in the game. But that doesn't mean it's impossible to master (As I've surely seen several racers do). You did a lot of laps, okay. But was it all with the same shiP? Cause I completely blow through that reverse track in a sharp-turning craft. As for flying off the mountain or accidentally barrel-rolling/boost-padding into a wall the answer is simple! Don't do it