Quote Originally Posted by RJH View Post
... All you can do is make sure the graphics are humming along at close to max 99% of the time and handle the spikes (such as two or three big effects going off simultaneously) when they inevitably occur.
Yeah right. For sure.

But tell me, why does ZONE lag? The new transition effect (from v1.30)
makes the game laggy. The game shutters if the effect kicks in. There is
also tearing on almost all tracks. Why? I mean, ZONE is almost a static
game (no rockets, no opponents whatsoever), why doesn't it run at 60fps
under guaranty? Don't get me wrong, most ppl won't understand why I
bring that issue up here, but those moments where the game (in ZONE
mode) lags and tears are very distracting. Try to remove some geometry
(buildings etc.) beforehand if the engine can't guaranty 60fps all the time.
And by any means, don't add any effects that decrease the framerate.

I have a large video of a pre-build version of ZONE (720p@60Hz, ANULPHA
PASS, 20 zones, different (original) color-scheme(s), etc.) that utilizes the
same transition effect as of version v1.30. However, the pre-build
transition effect is utterly smooth. What happend?

Sorry to bring that up here, but who at SL has decided to remove the
original sound (prior to version 1.30) one can hear when the ZONE craft
is low of shield? I can't believe it was taken out.

Quote Originally Posted by RJH View Post
As has been remarked upon elsewhere in Internetland, ...
I've read about that technique in some posts over here at WZ.

Quote Originally Posted by RJH View Post
The explosion is real - it's the same explosion used for the rockets/ship deaths that's always been there. The game just got paused at a nice point [during the effect
Looks quite huge. Tricky!