Well, it depends. If WipEout HD has efficienlty taped out the performance of the PS3, ......words.....but the RSX might not be able to rasterize the given data at 1080p in about 1/120s ~= 8ms for the given shaders
currently applied....
I have to admit that I know nothing about the RSX, but the dynamic-frame-buffer technique used for WipEout HD indicates that the RSX might be the problem. Anyways, I'm sure SL can do it.
