Quote Originally Posted by ProblemSolver View Post
Well, it depends. If WipEout HD has efficienlty taped out the performance of the PS3, ......words.....but the RSX might not be able to rasterize the given data at 1080p in about 1/120s ~= 8ms for the given shaders
currently applied....
I have to admit that I know nothing about the RSX, but the dynamic-frame-buffer technique used for WipEout HD indicates that the RSX might be the problem. Anyways, I'm sure SL can do it.
Woah! Jargon Attack! . I think I understood this though, so I'm rather proud of myself Also, "rasterize" has got to be the most fun sounding technical word I ever heard.