@Spece2goin:
Yeah right. But it isn't said that each 200Hz display is able to output a
given specific refresh rate, for example 120Hz. There are TFT panels that
can output 60Hz as well as 75Hz but can't 69Hz or 72Hz.

Quote Originally Posted by Spece2goin View Post
... however, that means the game will have to compute 2 times more images, and i don't know if the PS3 really can.
Well, it depends. If WipEout HD has efficienlty taped out the performance
of the PS3, which I don't assume, then we will only get the 3d effect at a
lower display resolution as well as geometric resolution, because the
bandwidth of the system would already be fully saturated. I think that the
Cell processor isn't the problem here, but I guess that the RSX is bounded
on rasterizing a frame "fast enough", meaning, you have the data ready
for the left eye / frame but the RSX might not be able to rasterize the
given data at 1080p in about 1/120s ~= 8ms for the given shaders
currently applied.

I have to admit that I know nothing about the RSX, but the
dynamic-frame-buffer technique used for WipEout HD indicates that
the RSX might be the problem. Anyways, I'm sure SL can do it.