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8th May 2009, 06:36 PM
#28
I think anyone who plays the game regularly will be able to confirm that rockets do have way mroe stopping power now, as does leech beam, that mines do appear bigger and brighter etc. These are things that I think can only be an issue with programming and seem unnecessary, but wouldn't on their own be too annoying if it weren't for all the other stuff.
I have noticed an abundance of quakes in several sessions since 1.40. In one session I think it averaged about 3 or 4 quakes per race. But I'm not sure if there are more than 1.26. I think actually after 1.30 there were less quakes. For example, in our doubles match against Luxo and Wotan, I noted at the time that I think I only had 1 quake in the entire session. That's 1 quake in 16 races. This could, in some ways, be backed up by the mines issue. If there were less quakes then mines would be cleared far less. Coupled with the mines lasting too long, it would explain a lot, if it were true. The quake thing could just be fluke though.
I've had one or two sessions where weapon pads barely worked at all. But I've also had them where they work fairly well. I'm not convinced that's an issue that can be fixed with any patch.
I always felt like 1.26 was a very polished game with one or two minor bugs that could have been fixed and it would have been perfect.
I'm thinking the best option when it is unplayable might be to get on the chatbox, and arrange rooms of 4 or 5, 6 max, invite only. As doubles matches are 4 player and problems are far less frequent.
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