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7th May 2009, 10:08 AM
#11
Hi everyone,
Glad you're all enjoying stall-free races. I was online myself, along with some other members of the team, last night and enjoyed it thoroughly. I played against one or two of you but you're all much better at it than me. 
Can I just take a second to assure you that we are continually working to improve WipEout HD and some of your concerns are genuine and we ARE looking into them. Barrel rolls for example, I can confirm is an area we think we can make some improvement. I'll try to keep you updated on this and other improvements we plan to make.
However, some issues are, unfortunately, simply down to internet lag.
One thing I forgot to mention on Tuesday was that we have done a little work to rectify a small issue with mines. Since V1.30, if a player dropped mines they would persist for twice as long on everyone else's machine as their own. This was fixed for V1.40 so now they last the same amount of time for every player. So you should see mines timing out correctly which should be easing the number of mines you were seeing clogging up the track. The V1.30 mines error was an oversight but I can assure you that nothing else has changed in terms of the weaponry since V1.26. To reiterate- the ONLY fixes in V1.40 are the stutter when someone joins a race/spectates and the mines timing issue.
Thanks,
Paul.
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