Quote Originally Posted by Cerbis View Post
Many of your criticisms are valid, however your technical issues, such as your screen going blank are things I've never seen or noticed.
Perhaps your Playstation 3 is getting shaky?
Screen goes completely blank and I don't hear any sound at all for 3 seconds. I never had any problems with any of the other games I play. It seems lag related to me, cause as soon as the black screen goes away I'm in a position on the track that I in no possible way can do manually, so packet loss or lag seems to be the cause. On the other hand I don't have any programs running and I don't have any lag spikes while running diagnostics. My 6mbit line should handle Wipeout fairly well since I play alot of other online games without any problems.

Quote Originally Posted by Cerbis View Post
You can also try to improve the connection, if you're using the PS3 with WiFi. It just might help, with less packet loss between your router and console?
I'm not using WiFi, all Wire

Quote Originally Posted by Cerbis View Post
The stuttering you notice sometimes is assumed to be due to spectators joining the game you're currently in.
You notice this stuttering drastically less in games near the eight-player limit, and practically never in eight-player games.
If this is due to spectators joining the game, I really think SL should exclude the option to spectate games, cause this is incredible annoying when racing. I don't mind the screen lagging behind 1 second but if I loose 1 second on my time then shame on SL

Quote Originally Posted by Cerbis View Post
Things like "broken" weapon pads are due to lag, you'll see a LOT of it online sadly. There's no fix, apart from Studio Liverpool performing a miracle with the netcode for the game.
I have played Wipeout HD steady since it was released and have only encountered broken weapon pads 2 times, after the 1.30 patch I see them all the time. On some tracks the weapon pad is broken already from the start with me being the first to pass over it.

Quote Originally Posted by Cerbis View Post
I don't know what you mean with this three-second startup time...
Hosts can start the game manually, and then a three-second countdown starts,
but that is a choice the host makes, it's not the fault of the game. You cannot change your craft during this three-second start either.
Another feature added in the older 1.20 or 1.26 patch was an Idle starting timer.
If something around two minutes passes without the host doing anything, a 15 second timer will start to allow everyone else to race, even if the host has gone away.
I know the host is able to start the game whenever he wants, but when he changes the settings of the game from rapier to phantom, or from playing Vineta K to Chengu Projects I'd really like to be able to change my ship before the game starts, a solution to this would be to add a couple of more seconds on the count-down timer.

Quote Originally Posted by Cerbis View Post
Now, I've been playing the Harimau a lot lately. I find it a natural progression from the Piranha at Phantom speeds because of the smooth, rear-heavy feel of it that's, to me, very similar to the Fish,
without being as heavy-turning as the Piranha.
I'd say there's a big point to the Harimau, and there's been many threads discussing the statistics of the craft, and each and every thread has come to the conclusion that there's more to consider than just the numbers.
Handling, feel and cornering strategies differ between all of them. Just compare the seemingly very similar Triakis and Piranha. They're very little alike despite their similar statistics.
That may be so, I'd really like to know all the hidden stats (like weight) other than Speed, Thrust, Handling and Shield. Some ships are heavier than others and will easily push smaller\weaker ships out of their way.