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Thread: Random HD Questions that don't need a thread of their own.

  1. #381
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    yeldar2097 is offline WipEout HD Cup - Quarter Finalist Veteran Pilot
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    ok, we'll call it roughly 6 seconds.
    anyone mastered the art of 'quake dodging'? i've managed it twice, any tips?

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    i only escaped once or twice, too, if i remember correctly. I think a perfectly turbo is the only chance(0,01%?) to escape. Or maybe laggy connection? once, it appeared to me as if i was "surfing" on one!!! man, that rocked!

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    I did manage to surf a quake once, through a lucky combination of shield activation immediately followed by turbo pickup and a quake that hit me just as i boosted, plus the fact that all this happened on the long first magstrip straight of Moa. Perfect surfing conditions! - but hey, what are the chances of that happening EVER again...

  4. #384
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    I managed to keep the glow at the bottom of my screen and stay just ahead of it without a turbo once, fortune smiled on me and I was in an area with a lot of speed pads at phantom speed.
    six seconds seems like an eternity when it's six seconds of that rumble and orange glow

  5. #385
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    i've done it twice in the same situation;
    quake was chasing me and i was on the anulpha overpass, didn't want to risk a respawn so i dropped down onto the track and the quake missed me completely.
    i was well chuffed

    i'm a curius person so i have another question: what's the fast way to turn 180 from a standstill? would we helpful for races (i end up facing the wrong way a lot )
    Last edited by yeldar2097; 16th March 2009 at 07:15 PM.

  6. #386
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    Quote Originally Posted by yeldar2097 View Post
    ok, we'll call it roughly 6 seconds.
    anyone mastered the art of 'quake dodging'? i've managed it twice, any tips?
    I've managed it twice too, once with shields + turbo (I cannot say if I just got a normal speed boost or if it was thanks to the quake-surfing even faster than a normal bosst, but it looked really fast and cool) and once just with a turbo and without shields. I think it was a little slower than a normal speed boost on a straight, but thanks to the surfing it didn't stop me, it didn't changed the direction I was flying in and the engine "stopped burning" before the turbo lost his whole energy, but after the quake normally hits you, slows you down and presses you against the wall. So i hadn't to waste time with acclerating and could continue flying nearly as nothin happened.
    It's defintely impossible to surf a quake deliberately, the precise moment is not distinguishable if you aren't a robot (or a Wellington). I surfed the quake both times accidentally, because I normally turn the game sounds down and my music to the maximum, so I hardly ever hear the warnings...

    I have a question too: I raced some weeks ago a guy with a flag I have never seen before, maybe you guys know, where he was from. The flag was similar to the US flag but it was red and the left upper corner was blue. In the middle of the blue part there was a white, quite round, thing I couldn't identify because of the small size of the flags in the lobby. Here's a painting I made in MS Paint, I replaced the white thing with a white ball, maybe someone knows the flag:
    Attached Images Attached Images

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  8. #388
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    Quote Originally Posted by lunar View Post
    Actually it depends on several factors that SL carefully programmed into the game code. As a quake "receiver", if I am leading the race it keeps going until it gets me, no matter how far. This can be up to 3 laps, if necessary. If I am in a close second place, it goes just far enough to get me but not the leader, dying out immediately after bringing me to a half and only warming the leader`s tailpipe. Quakes also adjust their speed to make sure they get me just as I am crossing track splits, ensuring that I plummet to my doom and go from first to last place. As a quake "giver" different rules apply. Now, these track splits act as barriers that quakes cannot cross. If they do not hit these barriers, quakes travel about 3 seconds forward, at most, and usually they trigger a shield pick up for the race leader to make sure he isn`t hurt. That`s how it works.
    Hah at elast you get quakes while you are tailing. I never have such luck.

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    That first Taiwan fight was really over who ate the last dim sim.

    And the second was over who was going to be the designated driver of the coach to the casino.

  11. #391
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    Default Ghost ships at start of race

    A confusing thing has been happening to me of late.

    When i first started playing HD online I always remember that at the start of the race your ship is a ghost, I thought this was on purpose to let everyone get away from the line smoothly. I have just noticed that my ship is now solid right from the start, which means if there is something to hit , I hit it!

    Does anyone else have a solid ship or is it a ghost at the start?

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    I think the ghost ship at the beginning has to do with the connection. When the race starts I think the game is making sure everyone is "synced" together connection wise because soon everyone turns solid.

    It could also be why ships can sometimes turn to ghosts mid-race as the game might have a connection problem with the player or there could be some lag and the game is assuming where the ship would be.

    I could be totally wrong and there may be some other reason for the ghosts.

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    ghosts at the start line has been so consistent for me that I thought it was a case of everyone being ethereal until crossing the line, to avoid someone ruining the race of the person behind them either out of malice or by being away from their controller at round-start

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    Thats what I thought!
    I have been suffering lately from being totally mashed from the start, it seems if your ship is solid then you are at a disadvantage, if I re-spawn at any point in the game then I am a ghost, which is a tool most games use to introduce you back into a game after you have been killed, eliminated or whatever.

    Everyone around me looks like they are a ghost when they start, I would like to know if this non-ghosting is a sign of a good internet connection or very bad lag?

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    I use internal view, so if I am a ghost then I don't even know

  16. #396
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    i want to discuss an odd phenomena i encountered on sebenco climb reversed.
    i was racing against a german guy i cant recall the name off.
    first checkpoint after the starting block he led by 6,4 secs and i didnt even se him pass me or even start racing. after half a lap his lead was down to 3 secs, and then again in the first hallf off the second lap he was ahead with 9 secs. but then i trimmed it down to 5 in the second half. he was either godly fast in the first half and awfully slow on the second half. or some weird connection thing occured. i raced him two times more just to be certain and same thing happened both the other times too. neither off the races he allowed me to change ships, but thats not that relevant ( he might just be an asshole) i still cant figure out the logic in his inconsistency during the laps. anyone have a clue whats up?
    Last edited by Motorsagmannen; 18th March 2009 at 11:16 PM.

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    He might be really good but inconsistent, tracking off a lot of times. Or they could be some VERY dodgy prediction code happening here.

  18. #398
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    Maybe he's just able to consistently pull off a barrel roll at the entrance of the tunnel + hit all three speed pads + hit speed pad at the end of the tunnel without touching the walls, but sucks in the extreme bends. Sometimes it happens to myself that I do a perfect start/tunnel at Sebenco Reverse but then steer to hard and early left or right and hit the wall frontally at the first tight left or the second tight right bend.
    Or he just had luck and got every lap a turbo which he used to fly over the zig-zag part.

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    Motorsag: I've seen this happen once before. At one point I was 10 seconds ahead, at the next timer I was 4 seconds behind, without ever seeing anyone. All the while the weaponpads didn't function (or was propably used by someone else). I have only experienced it once, so I wrote it off to lag/bad servers/intergalatic radiation etc.

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    hello all ,

    phantom class seems to be taking a lot longer to feel comfortable with than the previous classes and can be incredibly annoying (bouncing off the track)

    over the last month i have mainly been playing online phantom, i've met loads of you from here and i have improved somewhat -happy days-but i feel that i'm quite literally hitting the wall that blocks progress and its getting a bit frustrating, do i need to be doing perfect lap after perfect lap to compete ?

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