Mega Collider.
"TROUBLE!"
I played my classicsDallas13 is my fav character.
Mega Collider.
"TROUBLE!"
I played my classicsDallas13 is my fav character.
P52Smith: Okie dokie, thats fair enough.
How about a napalm mine? Napalm gets released behind your ship and lies on the floor burning, causing damage to pilots who fly over/through it. I'm thinking of a very thin line about 10-15 metres long, thin enough so that it only takes up about a quarter of the track in order to allow other players to doge it and adopt a safer racing line. Shouldn't cause slow down either, just damage.
Here's an idea: a "portable" boost pad. When you acquire it, you get to throw it a short distance in front of you (like the gravity bomb in Fusion), and can then drive over it to get a boost, just as with any other boost pad, but the pad stays there for any drivers behind you to use (and for future laps?). A great thing to pick up if you're in 2nd place, or slightly behind the leaders, but if you're in first, everyone else will get it too!
Why wouldn't you just use the turbo instead :S
The regular turbo is boring and un-strategic!
I like the idea of an item that helps you, but could end up helping your rivals more. I'm playing Fusion at the moment, and too many of the items don't require any thinking on my part; you just use them or throw them away. At least in Pure and Pulse you can balance the value of the weapon with the increased energy it will give you if you absorb it.
Or how about a weapon that temporarily disables all the weapon and turbo pads on the course for a brief period? A rival is about to hit multiple boost pads and you can't get over to that racing line, so you use this to keep him from getting too far ahead. Or maybe the course forks into two, with one side being short but with no pads, and the other fork being longer but filled with pads that would effectively make it shorter. You take the short path and then use this weapon to prevent other people from gaining speed on you.
OK, one more: big honking high-quality turbo-luminescent headlights so we can see where we're going on some of those dark courses!
Force wall
Okay, two ideas (one serious, and one to show how tired I am):
Airbrake Jammer: lock-on capable, disables airbrakes of the affected target for 3 seconds.
P.S.E.W.: causes a painstakingly slow elderly woman (hence the name) to trot across the track. Anyone venturing too close to her (or - heavens forbid - HIT her) has to watch a 20-second documentary on how young people should respect their elders.
PPPP Pretty pointless power pack.
You get given full energy for 5 seconds then are reduced to 50% of your original level.
Any weapon attacks will damage you and you can die whilst it is active (plasma, rockets, missile should do it) and you can't use any other weapons whilst it is active (or barrel roll)
i have think up on a weapon a lot, let me know what do you think
an electronic weapon, of devious kind
this is how works :
obvoiusly you have to pass on weapon pad,pick up it randomly then active it ;
once you have active it, it will drop " into " the next weapon pad ( in symbolic way obviously, i mean that when activated it'll go to alter the functioning of the next pad...)
then, now it is hide into the w.pad , an opponent pass upon that pad, instead of picking up the usual normal randon weapon it pick up " that " , then in his HUD comes displayed " that ill-pick up "icon and he will be forced to use or discard it for be allowed to pick other weapons up again, or keep it, do not undergo its effects but cannot be abble to pick other stuff up for the rest of the race
if he will make the choice of " activate " it , its effects will been like a sort of disturbing/ electronic failure , with a small percetage of shield loss
i hope i have explain myself well, if you haven't uderstand something feel free to ask me for everything
in plain words its a sort of venom/stealth weapon , like pick up a rotten
apple![]()
Wall of death.
Or a warper![]()
the disruptor,
that's one of it's (at least) 3 effects
I would quite like if that was it's only effect
I'd like a tornado that goes down the path making everyone hit the wall, and steal their weapons but not do a lot of damage. That would be great.
Well i read all the post to make sure i didnt duplicate any metioned weapons.
Reflector shield, definite comeback. Aside from rockets/missiles/and cannon, have it reverse the leach beam so if you are targeted whilst your reflector shield is on you drain their energy. Still suseptible to quakes/plasma/mines/and bombs.
Flame shield: varied Fusion "Super weapon". the original weapon covered your ship in a green liquid/fog. any ship you touched got "contaminated" and they contaminated others. For this weapon it will be fire and you can catch other ships on fire. Mainly drains shield energy (quickly) and causes mild slow down. Speed pads will reduce the amount of time your ship is affected. Turbo or a barrel roll can "shake" it off immidiately.
Remote mine: attach it to any ship by firing it, can also be dropped behind you as well to be picked up by any racer behind you. Once attached it has a delayed explosion (low->med dmg) but it's primary purpose is to disrupt your racing line. Explosion causes your ship to be tossed either left or right (like and exaggeratted unexpeted side shift). High probability of off course when in mid air or open track (like sol 2). I think this would be a very strategic weapon.
Love those ideas, DividedXZero!![]()
Or how bout a weapon that`s like the needler in halo 3? When they fire too much, they`ll explode and move to the wall.