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28th April 2016, 09:11 PM
#11
Haha, sounds like you're playing the 2nd latest test build. Check out the new 0.4 multiplayer test build from the github download page, that fixes the quit button on the menu (and has experimental multiplayer support). The control settings is something I'm probably going to need others help test thoroughly since I'm able to set the controls just fine both on my PC and laptop. If anyone who tries that version runs into it, it would be of great help if you could share the output log in the BallisticNG_Data folder 
Glad to see you've enjoyed it despite the little quirks! The collisions as they are now are modeled after Wipeout 2097, which a much higher scrape threshold but more punishing heavy collisions. The AI scale to the the ship you're currently using by the way, so if you use Gtek then the AI will also be slow and if you use Nexus then they will also be really fast. The AI have been balanced more since 0.3_2 so it should be easier to maintain first place if you get there.
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