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Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

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  1. #11
    Join Date
    Apr 2010
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    Correction: The track isn't too narrow, the ships are scaled to big. I told zero to use the same scale on the ship and track: If the track is scaled 10x, the ship has to be scaled 10x with a variation of 10% because Unity misreads the actual size of the object if the export units are incorrect. On the 1:1 ratio the track is 3 ships wide (13.5 meters).
    I made some changes on the terrain so I can delete some unnecessary polys and added the tree walls:
    Attachment 2862

    It's starting to look a lot like blue ridge, lol...
    Last edited by Xpand; 1st February 2012 at 02:17 PM.

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