-
12th January 2012, 06:16 PM
#11
Physics to make things easier, I'm moving them with proper force and pushing them away from walls when they're too close (it helps them navigating through sharp corners). To turn them... hmmmm, simple like hell method, when node is on the left of ship, HorizAxisInput = -1, and when opposite HorizAxisInput = 1, so it's same script for turning as for player's ship 
(delta location..... eeeeeeeeeeh?)
@Xpand, {deleted} Nevermind, just in places where track is going down you can make walls higher. It would have made things easier a lot, becouse right now it is really easy to fall off the track when it's going down (on straight it's not possible for now
)
If you don't want to, i can just make invisible walls there, hi hi 
btw. This track looks awesome on image you attached some time ago
but don't abuse those lights or everyone's computers will explode 
EDIT: I'll upload today my new version of game, It would be awesome if you guys could tell me what multiplier should I use for ship's max speed in game, becouse I don't know if it should be realistic or totally from space

btw. Version with trees or without (for 3x better perfomance)? Version Hard or Easy?
Last edited by zero3growlithe; 12th January 2012 at 06:44 PM.
Tags for this Thread
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules