Quote Originally Posted by ProblemSolver View Post
It seems like that the problem lies within the geometry, i.e. memory bandwidth. Doubling the frame rate cuts the bandwidth in halve with respect to a frame. That means that the current code isn't able to deliver the same amount of geometry within halve the time of a single frame displayed at 60fps. Possibly WipEout HD has maxed out the (aggregative) bandwidth of the PS3. In this case only a reduction in geometry can solve the problem.
That's exactly what I said. It has to render twice as many polygons at a time. Or am I misusing the word "render"?