First to Supersonic all tracks can be the new game :3
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First to Supersonic all tracks can be the new game :3
Some new 'findings'
- just finished a ~6 single race and 12er tourney on phantom that had lag as hell. Vista-like pads, pilots off-track and jumping back and forth, missiles running circles around the target - btw, meesiash was hosting but don't remember the server location. Never had that for a long time. @Colonel: lag ... 2nd that !
- though, the finishline-microfreeze was not that extreme as yesterday ... @docfo4r: maybe that's also latency related. Never had that w/ 2.20
- after the tourney, just before shutting down my PS3 I recognized a somewhat distorted sound during the WOHD menu theme. My AVR/soundequipment was tested fine after exiting WOHD.
If we are talking about the same microfreeze, than this also happend to in Racebox to me. Shouldn’t be related to online multiplayer then, should it (although I was connected to the PSN)? But it doesn’t bother me much anyway, as it does not do any harm to the game.
It happens at the end of a Zone run too, so it's not just a multiplayer issue.
Another glitch: When you filter the online lobbies to show "friends only" it goes blank (despite numerous friends online). Then when you "unfilter" it to show all lobbies, that's blank too. I tried overcoming this by pressing triangle to join a specific friend's game but it just brought up the location menu. No way around it but to restart the game, it's happened a couple of times now.
That server maintenance definately improved the leaderboards loading/responsiveness in the records and post-race menus, so +1 on that. Whether it'll update any new records of mine I made today will have to wait til tomorrow. The time it takes for post-race menus to appear is back to normal too from what I can tell. Before I was waiting about 15 seconds for it to appear after wining a race.
I Noticed the weapon pads throwing a rave party on Moa Therma today. I had a clear lead but the pads were flashing off and on when apporaching them. They did always give me a wepon regardless.
Also anybody getting issues on races where the starting invincibility wears off almost instantly? When I get a boost start from the back half of the starting grid sometimes I start crashing into people, literally just at the lap line.
I've noticed the same issues as well last night. Weapon pads are sometimes having "rave parties". lol. I've crashed into a few others at the start line too.
Also have you noticed that some ships seem to get too much boost off the line compared to their ship stats? I played a few races the other day and there was another good pilot in the room using Icarus. The field was small with only about 3 racers including me and he would routinely beat me off the line with Icarus (Fury) if he was in 1st position and I was in 2nd using AG Sys (Fury). If I was in 1st and the other guy in 2nd I would only manage a very tiny lead at the start of the race. It was as if his Icarus ship had the nearly the same about of thrust as AG sys. I'm very good at getting off the line and still can't understand how and why this was happening so often. In over 3 yrs playing this game I don't think I ever recalled that happening before. Weird.
Online in the lobbies, the track name in the lower right is sometimes in lower case, not capitals as before- something to do with cross play?
I can't say for sure as I'm on the other side of thrust power piloting Harimau+ or Qirex HD, could be an inaccurate tracking of your opponent, as if it's not showing different thrust boost starts properly online anymore, only to catch up slightly later (at the crucial first weapon pad...).
The record I made yesterday playing Rapier at Sol 2 managed to be updated into the leaderboards in just a few hours. However another record I made before this (but still on this patch) at Vineta K isn't updated. It still has my old 1.30.XX instead of 1.29.XX, go figure >_<
new patch not good for me :( metropia reverse flash online i have number 1 time (1:47:??) and not show. Also other very good times not shows. Why not shows old times? only showing new times?
Game feel slow now. not same like before. game broken? I not understand to good. Please some body explain me :(
It's getting worse. 3 game freezes tonight, 2 of which have needed a complete restart of the PS3. For f**k's sake, I'm trying not to be a moaning bastard here but it's getting ridiculous.
For the love of God Studio Liverpool, please sort this out.
One additional bug for the list: "players-met-list"(HOME-menu) is not updating since 2.50 !
I´m not the only one who thinks this is really annoying. But otherwise this means less spam.
I can barrel roll just fine in the 2.5 patch. Maybe the game itself after numerous patches is making it unstable. (This is a theory, not a solution.)
Yeah it's annoying. There are many players who aren't on my friends list who I still speak to when I race them, it's not as easy when they're not in your "players met" list. It's just a bit of a pain having to enter their ID manually, there's a lot of weird names out there :lol
Online errors:
- Can't enter online with the session opened. I need to disconnect and connect after selecting Online.
- All the lobbies appear like hosted by US players.
- Most of the lobbies appear intermittent all the time, but there's actually a race taking place and it isn't neccesarily finished.
- While I'm in a lobby where others are racing, I can't see the current race progress, the screen always shows 0/4 laps.
- More time is spent than before when entering a lobby.
- When finishing a race sometimes the results screen (the one wiht the times, points..., not the badges screen) isn't displayed until maybe 15-20 seconds after finishing it.
- Lag is MUCH more frequent than before. Also it seems that some ships start with an acceleration they shouldn't be able to have.
- Too many screen freezings. To be honest I've always had annoying problems with freezings in Wipeout HD, but there are even more now.
I think that's all.
Yeah, all times done before the patch don't show in the leaderboard.
About the slowness, they did change the physics, so we are all slower now than we were before the patch. It's apparently an intentional change, though I'll be damned if I know why they did it; so it's not likely that it'll ever get fixed.
the speed of ship did not change, it is just the effect of the speed glitch that was taken away...
the speed glitch allowed to go more quickly by using air brakes and an action on the pad of direction that the right online normal speed but it also intervened each time you used air brakes in turn (airbrake+direction pad) or by making a preparation of br by orientating to the right or has left ship associate in a ss...
That's why, you can find ships a little heavier today, there is no more surcroit of speed coming from speed glitch effect in exit of turn or on certain preparation of br but THE SPEED OF SHIP DID NOT CHANGE ...
Whatever, if your time is not a top 10 ... u should be able to beat your time even without the "speed glitch effect"
The Zone leaderboards are borked. They're only updating new scores, and they're overwriting the previous ones by other players that were much better.
The Syncopia WR was 16,000 points according to the board. I had a go at it and was put in #1. I only reached Zone 87 with 250,000 points... yeh, nowhere near the WR. The previous WR's position is now determined by the number of people who have played the track post patch.
ive set a few good times there over the last few months , none have updated. If its true about the glitches fix effecting overall performance of the ship i very highly doubt ill better these times. seems pointless to carry on now sl/tt ruined for me and im sure many others. online level resets annoyed me slightly also. i was considering the vita, not bothering now.
Don't even get me started, my list will be longer then anyone else's...
Yeah, I have to agree after having a quick check to WTF happened to those hard earned records.
Seems the "Oldest Best" will appear briefly when you quickly change, but after a few seconds revert to the last page of each record basically.
For all intended purposes, the HD/FURY records no longer exist........which for the vast majority at this forum, sadly means pretty much GAME OVER.
:frown:
It would need a port of 2048 to the PS3 to regenerate any interest in people trying to beat their previous best HD/FURY times.
Seeing that it's crossplay, or something to do with shared server duties with HD/2048, that has caused this possibly terminal mess.
Im not sure if this is right but i think the people who have no flag next to their name are playing on the vita... because when they host, the tracks change automatically after every race...
Thats what i think anyway lol
Beware of the spectatormode: Your 'race'-time - well, the time you'd spent watching the other racers jumping around the track - will be updated to your local (maybe even the global) leaderboards.
By accident I tested that a few days ago. Entered the spectatormode and when the race was finished I checked the times against the leaderboards ... fail. Now I have a 0:40 on Ubermall rev (?) as a PB.
This bug existed since this mode was implemented - IMO. So, my advice: do not use it. esp. do not ckeck the race times. I will not test any further.
btw, My online experience yesterday was ok. Maybe I slowly adjust and don't give a sh*t for the leaderboards, lost times, rank and stuff any more. I even was tie with an old PB on SOl2 rev ...
Just got this reply to my rants over at the official forums and thought I'd post it here :
CrossPlay related errors will hopefully be fixed in a later update, it's pretty revolutionary stuff they're doing as it's cross platform and from two opposite ends of the generation.
To be honest, WipEout has, and always will be Sony's little experiment. Each new PS3 feature is tested in that game before it's added to any others. Soundtracks, 3D, Crossplay etc. I'm sure there's more, I just can't remember.
Bugs are to be expected in something like this, and really just proof that it's really hard to nail a game like this. They're doing pretty damn well though!
If you want to see my foulmouthed reply to that you will have to go there yourselves. I'm too disgusted to post a link.:blarg
Saw this on the Assistance with Wipeout 2048 FB page. Yes, the "Upgrades will include:" section is blank. I imagine they will put info there at a later day.
21/04/2012 Patches 1.03 ( 2048 ) and 2.51(HD)
Patches 1.03 and 2.51 are currently in development
Fixes will include:
2.51:
Fix for online rank reset. Ranks will be restored back to the highest stored rank.
1.03:
Various stability fixes
Upgrades will include:
Oh happy day - another reply from Sony at their tech support forum :
Now now!
WipEout is a revolutionary concept. It's in the name of the game and every part of it's concept. You can't expect any game to be flawless at any stage, otherwise you're living in Cloud Cukooland.
If you don't like it, don't play it. Simple.
There's bugs. They'll work on fixing them until the end of the products life. As almost all devs do.
I really don't know if I should laugh or cry...
Edit : I should be banging my head against the wall. Turns out I've been arguing with another player, not a Sony stooge as I thought.:redface:
(I should have caught on earlier - getting a reply at all should have been a big red flag.:D)
What a fool.
that would be hardcore. lol
When will the online connection issues be fixed? I want to pick up WOHD once in a while and play withing 5 minutes plzktnxbye.
Guys, I've trawled through the last 20 pages of this thread and put together a list of bugs with 2.50. Please take a look at the list below and suggest any additions or amendments. I'll send it to Studio Liverpool in the next couple of days via email. Apologies if some of it sounds repetitive, it's a rough draft and I didn't want to miss anything out...
1. Online rank reset to 1 for everybody
2. Online lobbies freezing, requiring reset of game, or in some cases PS3.
3. All lobbies are shown as being US hosted, despite many being EU hosted.
4. Leader boards not updating consistently, or in the right order. Zone and Detonator boards worst affected it seems.
5. Huge lag issues, sometimes a player can start several seconds after the others in a lobby. Other in game lag issues e.g. weapon pads appear available, but the player "behind" you picks it up instead. Weapon behaviour is more unpredictable than before, especially in Eliminator. Players can appear 10 seconds ahead of you, then 3 seconds, then 10 again, all within half a lap.
6. Invisible barriers in online Zone Battle, with no warning, often in impossible places. These seem to affect one player in every lobby. Requires a restart of the game.
7. Decrease in cornering speed of ships, due to fix of airbrake bug. Could be countered by 2% top speed increase in all ships.
8. Reports from some players that specific Barrel Rolls are more difficult.
9. Game freezes in spectator mode
10. Some players unable to enter any online lobbies
11. Collisions slow ships down more than previously
12. "Players Met" list not working at all
13. Badge errors at the end of an online game e.g. "Come Back King" being awarded to a player who didn't win
14. Long delay in displaying results screen at the end of an online race, and particularly accessing friends' times.
15. Quakes and leech beams appearing to come backwards towards you in a single race
16. Races appear to be "returning to lobby" as soon as the first lap has completed (or the equivalent in ZB /Elim). The progress meter in the lobby itself does not work either.
17. Two players with the same ID appearing in one lobby (one with flag i.e. HD player, and one without i.e. 2048 player). If it's possible to play "against" oneself via cross-play, this could be abused by people to achieve unfair times.
18. When you filter the online lobbies to show "friends only" it goes blank (despite numerous friends online). Then when you "unfilter" it to show all lobbies, that's blank too. Requires a restart of the game.
19. Starting grid invulnerability wearing off immediately at the start of a race, causing collisions where one player has a boost start, behind a player who doesn't.
20. Ships receiving boost starts that don't match their natural performance e.g. Icaras getting ahead of AG-Systems.
21. Spectating time e.g. 40.0 seconds spectating an online Single Race, is being uploaded to players' personal best table.
22. Online post-race boards are showing new records to be tied with player's old personal best, despite this not being the case.
23. Whilst playing in any mode with a custom soundtrack, the game suffers a micro freeze or drop in framerate when the first music track ends and the second is beginning.
Wow, long list ^^ i hope my HD will work for ozone. until now, i have not installed both hd-patches.
That is a good list, you should send that to studio Liverpool. I think the major HD bugs will be fixed, but they will not speed the game up 2%, even though it wouldn't require testing. This means no major records will be broken again, which is unfortunate. I would play it again a lot if they did this. Maybe if yeldar goes to SL, he could bring this list.