Strange, maybe it doesn't affect every player during a race, which is seriously unfair.
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I don't know how anyone can say that they're happy with this patch. It's an absolute travesty which has only angered loyal fans even more.
+1 DP89 exactly what i think 'bout this crap patch
I'm pretty sure "NULL_POINTER_REFERNCE_TO_SETTEXT" or whatever was not actually one of the players names when I saw it in the results in a spectator 10 minutes ago lol
But yeah there are some really weird things going on in the displays. I join a tournament because it says "returning to lobby" but then it claims to still be in the 2nd or 3rd race out of 4 and sticks on 0/X laps!
I don't think anyone is happy with what the patch has done to the physics of the game, personally i haven't noticed much of a difference :redface: but i haven't really been looking at my times because iv just been enjoying the races and elims. also since this patch the online lobbies have been pumping! last night there were 20-25 rooms from tough phantom races through to elims... and they are not all just newbies either, i had a hard time choosing lol
I only usually play an hour a day but since the patch its 4 hours.
So its not all bad. imo
Hit 3 or 4 invisible barriers per ZB yesterday, unplayable. Restarted the console and rejoined the game, and it was okay. But this is bollocks, a complete game-breaker. If you were hitting invisible walls in a race you'd stop playing. Just because Zone Batlle is a "minority" mode, doesn't make this any better. It's appalling. Studio Liverpool, you need to get all over this and fix it immediately.
The people who have guided their way to play to exploit to the maximum the ' speed glitch' are very disappointed in not being able to do what they were doing previously ... And then!
Personally , I have always wanted that this speed glitch either repair and i have no concern .
Only the 5 or 10 top chrono in sl or tt are concerned by the great difficulty of redo the time and the br made before this patch . For the rest of the world , including me , there is always a way to improve the clock staff ...
If they just added 2% more speed to every ship, that would more than compensate, and people could go for new records. They wouldn't even have to get rid of the old ones, and it should be pretty easy to do
God dammit! I have to rant some more! Just spent a couple of hours trying to play the game. Two online races got stuck waiting for a player, one phantom room was empty when I joined (as in, No Host), and the rooms that did work were exclusively Anulpha Pass. Preferably 12xAnulpha tourny, or 20 laps. Or the host changed the speed to rapier or venom when the room was full. When I got sick of that I tried some tt's...:brickwall
TL;DR : Who the Hell is in charge at SL? George Lucas (AKA "Let's get new friends by pissing all over our old ones!") ?
Oh, and one more thing: Who had the brilliant idea of joining together a racing game that people often spend hours at a time playing with another racing game that is meant to be played "on the go" in small bites? At least give us an option to host with crossplay DISABLED.
Today I spent lots of time in the Zone Battle mode. First I raced offline against the AI, then online. I had lots of races on tracks like Anulpha Pass, Moa Therma, the HD ones so to say forwards and backwards. I also raced on Syncopia, Mallavol, Corridon 12 etc. I was the host for some time and the guest for some time. Didn't experience a single glitch. I'm on 2.50 and everything seems to work fine for me, also the Zone Battles...
I was in that lobby/race with you and thought that was weird too. No way he should have gotten that. I think he came in 3rd or 4th that race. I noticed more weird stuff like that with the badges in another lobby. My friends list records don't seem to load and my good times no longer seem to show up. I raced a bit more last night and noticed more bugs & weirdness. More often then before the patch I found same races being held-up because of some other player's bad connection. In once instance this went on for about 5 minutes so I left the game. I saw several null lobbies. Race progress info is always in correct. The race leader and laps to go never seem correct nor do they update if you are looking at the available rooms or in a lobby. Anyone else notice this? The crossplay always feels weird and there usually seem to be errors in the game on fury tracks. Several times I noticed that other racers managed to get ahead somehow without passing me visually. They showed up on the HUD in higher placements but when the races were over they were ranked behind me/ I think the crossplay should be removed or as someone suggested give hosts the option to disable it. Capcom did this with Super Street Fighter 4 arcade edition. I'm also not sure whats up with the rank resets and thought they would have been set back to normal by now.
I think I'm going to hold off on really getting back into this game until all of this gets corrected. I only buy a few games a year and only seriously play 2-4 games with WOHD being one of the main ones. While the game does work it's far from the near ideal experience that we all enjoyed when the game launched back in 2008. Still the only way I can access online play is to log out of PSN while in game then selecting online which along with the other bugs and weirdness is a bit annoying.
Played for real today
Multiplayer race played perfectly fine for me
Time trial also played fine
The game did not feel ". Heavy" to me. I was getting all the normal BRS just fine
The game felt the same to me as when I used to play it
It did not feel remotely like 2048
NOTICE: The game is slower for laps, I am almost certain it is because they fixed the bug, and I applaud SL for doing this.
HOWEVER: The game needs to be sped up again by 2% for each ship, otherwise there not be any more records
..................OR ALL records need to be erased from the tables, and no records allowed per-patch.
I choose speeding the game up, it will get people into the game again to shoot for new records. I do hot want the cheat bug back in there
after reading a few posts, i had found some dude who had the same problem as me with the 2.50 patch.. i cant be bothered to go research for the post and who said it but:
when i try installing the patch, my ps3 just restarts - cant install patch, cant play the game (didnt test offline, but meh dont feel like unpluggin cables etc)
After playing 100s of hours on patch 2.20 there are lot's of things not feeling right with 2.50. Yesterday I had just a few unmotivated races to get an impression on the new patch. At least there were no crashes or other fatal things and online racing is still possible. Maybe I'll post more on the 'not right' stuff later ... :frown:
Don't be too mad about the freeze JF, just feel lucky that you never had an offfline freeze before. I have had many many freezes offline across 4 PS3s. I think you may just have a really good one :D
Hmmm it feels similar, but when it comes down to squeezing the game's performance, it really is very different.
Phantom-wise I manage to get down to around 0.1s slower per lap, but the sheer amount of concentration required to sustain that over a time trial is unreal compared to before. It really is a different game.
The only change is to the airbrakes. I've tested the ships thoroughly using some secret 'yeldar' handling tests :P, everything else is the same. Any changes you experience are as a result of the airbrake/steering adjustment. To be honest, one could argue that the game feels better than it used to. Yes, it's different, but it actually feels more 'WipEout' that WOHD did originally. Aside from Zone mode which feels terrible... :/
I'd really like to see JABBERJAW's speed increase come into play. That way you can embrace it as a new WipEout game for PS3. Rather that than porting twenty-forty-hate over.
In any case, WOHD as it is now should not be treated the same, else you'll end up rather frustrated.
As for the rest, the combat/online aspects of the game, I have no trouble at my end, however the game clearly needs a patch in this regard. The netcode has never been good so I'm not surprised people are having issues. What's worrying is that SL clearly don't know where the problem really lies, or they can't do anything about it. It's been an issue since day one and has never been resolved.
Leaderboard-wise, it is a shame that they aren't working, but let's be honest, when have they? It's not any news to anyone that they don't work, certainly nothing to do with the patch, and given how many ties we've been told they're working when they're not, I wouldn't come to expect anything.
I wish SL would consider our advise, but from what I gather, to them this forum and it's members are just another bunch of fussy, introverted, gamer-geeks getting pent-up and throwing tantrums over nothing, hence we are treated as such.
The airbrakes did not need patching, but in any case the leaderboards/online/combat functionality needs fixing (also to allow for the a/b change). That's all you need to know SL. It's only programming, you're supposed to be quite good at that aren't you? :rolleyes
So what happens to the game people bought in the first place? Gone with the wind? Hooray.
And yeah, somewhere high enough in the food chain, pretty much any decision that would be complementary to the development of the series is being thrown out of the window in favour of nonsense, e.g.: everything described as going wrong with the game in this thread.
The speed increase is so players can still get records, also, it would be fun to go faster. It still feels good with the bugs.
Of course they NEED to fix all the awful bugs that were caused by probably the cross play, not to mention the old bugs that were never fixed.
They really should add a LAN feature. This game will be taken off eventually, then there will be no way to play it. It would also play perfectly. This is the time to ask for it, since they are fixing stuff in it right now.
speculation that completely disregards my point.
And why is it that completely and permanently altering a game that has had the one physics design for three and a half years the best solution?
Everyone complained about the brake bug, that's why they changed the braking a bit so people couldn't use the cheat. Granted, they are 3.5 years late on fixing it.
I hate the bugs caused by the cross play stuff. Cross play should not be in the game at all if it causes this.
I am not speculating they will add the speed, only suggesting they do, otherwise, old records will stay. I would also be very happy for a speed increase.The physics of the game still feel good. I had meant to say earlier that the game still felt really good, when the bugs are not happening.
Of note, I do find it bizarre that they changed that so late in the game. It doesn't make sense for records, and it probably wasn't tested thoroughly to see the game is slower now.
Have managed to get into a few online races the last few days... Sometimes it still freezes when I try to join a game, sometimes there's no problem at all. I gave up yesterday after 30 minutes and being able to get into only one game at the end. Frustrated!
The game was borderline dead before the patches started, the game is more active now after these broken patches than I've seen in awhile. If they were to make no changes then the game will die. You can't deny that, it's the same story with every game. The only reason popular games stay popular is because the game continues to change which gives people new things to learn or get accustomed to. Or in CoD and Halo's case, they just rehash the game every 25 minutes and call it "new".
I'd imagine most people don't like changes being made to a game they already like, but they're bound to happen you have to accept that or find something new to play.
Edit: Just thought I should point out I'm not defending their judgement on this one. I would continue to play for much longer if they just added more teams, ship skins, and tracks.
I can't fathom how some of you can be satisfied with a patch that breaks zone battle, causes frequent random freezes and crashes, introduces new bugs and modifies for the worse the game physics, all in exchange for fixing one small, mostly unknown bug that I've never seen anyone exploit in 100+ hours of online play. By the way, I think I read here that the 2.40 patch also supposedly fixed the airbrake bug, and though it introduced a myriad problems it didn't bork the physics like 2.50. So maybe it's crossplay related after all?
the so-called 'brake bug' aka 'speed glitch' aka 'fill in what u call it' wasn't much of a problem in online races, but offline it was very 'helpful' for some not so skilled players to achieve top 10 times in SPEED LAP & TIME TRIAL. now it's gone, what's a good thing (the only good thing 2.5 has to offer)!
edit: once upon a time... the leaderboards worked fine [more or less ;) ]...
Im not satisfied with the patch. I like the fix on the brake thing. I dont feel the physics have really changed at all.
I don't like it being slower either, BUT if they speed it up, that's good.
I'd be ticked if I played One battle at all. That being said, it needs to be fixed, lots of people love that mode.
All the bugs need to be fixed, even if it requires cross play to be gone. I would guess this is the full culprit. The old bugs need to be fixed as well
Someone needs to compile a list of ALL the bugs for HD, then send it through Facebook, then we all can agree
That's why he introduced that Podrace in SW:EP1, now i see things more clearly.
Consoles die, and the competitive games made for it, so too die. If this was a PC game where changes actually came periodically in an attempt to improve the gameplay and didn't affect fundamental game features such as time records, it wouldn't be such a big deal.
Oh, and this recent resurgence in attention doesn't have a single thing to do with WipEout 2048's recent release, or promises of "crossplay with HD" or anything like that. No, the new changes that nobody other than those on this forum knew about just drew the people right back in.Quote:
The only reason popular games stay popular is because the game continues to change which gives people new things to learn or get accustomed to. Or in CoD and Halo's case, they just rehash the game every 25 minutes and call it "new".
I've gone through this on shooting games where the weapon balance changed sometimes radically between patches, and though sometimes I didn't like it, it's easy enough to get by.Quote:
I'd imagine most people don't like changes being made to a game they already like, but they're bound to happen you have to accept that or find something new to play.
But a console racer that had deep and good enough gameplay that was never mastered gets changed, probably to give 2048 owners some slack as the controls on the Vita really aren't up to a DS3/6A, I don't think that's a good enough reason.
Balance changes are usually performed because something is broken. Nothing was broken with the handling, other than the airbrake glitch, and I don't buy that this change would have anything to do with that. I may be wrong, but I'm not going to just take that excuse for granted.
A console may die, but certain games may not. I still go back and play Mario Party 3, Super Smash Bros., Mario Tennis, Phantom Crash, Crash Bandicoot 3: Warped, and Zone of the Enders quite often. Actually I own more PSX games for my PS3 than PS3 games. I find WipEout to be a rather casual game and that's why I continue to play it. So far I haven't seen many people complain that their times are oh-so-much slower, and if they are then I'm sure they'll reset the leaderboards soon enough (At least one would hope). If SL decided they didn't want this "bug" in the game, that's at their discretion, not yours or anybody else's.
I never said it had anything to do with WipEout 2048, I thought it looked pretty awful to begin with and never followed it. The only reason I even came back to this forum was because I saw a patch, not the other way around.
There's no such thing as "balance" if there's more than one type of anything. The fact that the ships have variable stats is automatically unbalanced because stats can't compare directly to one another. The fact that there's lag, whether it's 5ms or 800ms, is an unbalance in the game. And to be honest, I haven't noticed any difference with my handling in-game.
i doubt the crossplay features would be taken out.. i never did get to play with them since i went into a semi-retirement, but with the vita out now and not too many games for it, many will probably look at wipeout that wouldnt before. since i dont have it, ill make the ASSUMPTION that the packaging advertises crossplay with ps3 users and i doubt they wanna put up with the people who will whine non-stop about not getting what they paid for etc...
again, since i havent been around in a while, maybe i just missed it, but maybe there should be a cross-play enable feature in lobbys or whatever that toggles these "fixes" for crossplay, and leaves the defaults for standard ps3 players. i do like the speed increase idea though, or hell maybe add in a zen speed class. that would be pretty sweet
and in my opinion, this game needs a lobby chatbox... going from pc gaming to console gaming, one of the things that really struck me was the obvious lack of community these console games have and i really do think the reason for that is it's such a pain to be able to communicate.
if more randoms had friends that also played, or got to know the others they were playing with, they'd be more likely to come play - if anything, just to hang out.. i remember comin home from work and playin on our clans public server wit a few beers n jus havin some fun with my friends was good times.. after our server and scrim teams disbanded, i lost interest in the game.
i also know i had a lot more fun when we'd have chatrooms goin with all the regular wipeout players and we'd laugh at each other gettin missiled off sol2 or whatever randomness.. the friendship, the rivalry.. this keeps players more than a good game in my opinion.. you put the two together, and i think you almost triple the value of the game
Just saw this on the WipEout 2048 FB page.
"WipEout Server scheduled server maintenance 17/04/2012 8.30-9.30am UK time. Affects 2048 and HD/Fury. Online play will be interrupted during this window. This is to improve leaderboard stability :)"
Hope?
Let's see how it turns out!
Im just happy that sony have kept the servers running after all these years... some companies have completely removed online play from there games to free up their servers and some of these games are newer than Wipeout HD and they probably had more people playing those games online compared to Wipeout...
I guess thats why sony put adverts into Wipeout about a year ago, so they could pay for the servers and electricity bill for another year or 2!
So i will always be grateful to sony for doing this even when there was less than 20 people online at 1 time, if this was ea's game it would have closed a long time ago and a crappy remake would of been made every year lol.
This patch is annoying to a lot of people but just be patient... hardcore fans or not, sony are taking a big hit to the wallet for us which is rare for huge money swallowing corporations so give them a chance lol.
I got the 2.50 update yesterday (I live in UK) and online play works fine so far. My only issue is that the Records have not been updated but I am now using the WipeOut Rankings website so not a major problem. It wont stop me playing anyway :)
I am hoping that I can cross play with some friends now as before the update I have been unable to connect with those who have already updated to 2.50. (like my friend NIJI_tr who is a hero!) But I haven't been able to test this yet.
Hi pilots
here's what I mean with "doesn't feel right compared to 2.20". I just did some 20 races - phantom and rapier.
- micofreeze when finishing the race
- Lobby: no progress indicator of hosted races. Some races without hosts name
- Entering from offline to online race (to lobby view) is taking more time as before. Did they change the server locations? Lot's of US hosted races and just few EU or others.
- weapons (full rocket hit) out of thin air? Not sure about that, but I think it happened in two races (AP fwd and Metropia fwd phantom) twice at the same spot.
- online level reset (temp problem?)
- racing with ref. to 2.20 patch: feels ok - and sometimes not ok. Not sure how to describe.
- racing with ref. to 2.20 patch: gap indicator to follow-up pilot (when in 1st position) is not right. sometimes jumps from 2 to 6 to 2 seconds. Is not possible as far as I remember the race history
Some probs might be related to server locations (US) and therefore latency increase.
The latency theory is an interesting one. I will say that online feels generally more laggy than before, a lot of things like hitting weapon pads and somebody 1/4 second behind you getting it instead.
I was talking to Jan last night about Zone. I'd thrashed my PB with some ease on Sebenco Reverse and he'd done the same to his WR at Sebenco Forward. We were wondering if Zone is somehow easier now, maybe something to do with the airbrake bug fix.
Having said that I did a few runs on Chenghou fwd and Talon's fwd, as they both have a killer corner that becomes impossible at high speeds. Sadly neither of them seemed any easier, but that might just be my own incompetence. I'd like to know if anybody else has found Zone to be easier since 2.50 though, maybe there are some new WRs in the making :)
Yesterday I had a missile travel at least a second ahead of me before it actually hit me, in fact I've had a lot of missiles travel straight through me (but not hit) more often. It's forcing me to absorb/use weapons and shields when I normally wouldn't. I'm on a faster connection than before as well.
Also I saw two identical PSN ID's in a lobby, but one had a flag next to them and the other had no flag (Vita?), how's that work? Would seem abusable if you could cross play against yourself in private... :/
Well, all I can say is...
...happened to me before sometimes even before I had Wipeout running on 2.50. So maybe not everything is a patch-related problem, but occures or gets noticed more frequently now that we always fear some kind of weirdness while racing.
Yes, the Zone ship is much easier to control at high speeds as a result of the patch. Again to do with acceleration due to airbraking through corners or during adjustments. It's now more of a tradional airbrake system, as opposed to a powerslide effect from the old brakes. Everything becomes easier to predict, easier to control. It's quite nice, makes you feel like a boss, one with the Zone. :mr-t :sonar