Okay, Zepher's exterior is almost complete.
Attachment 6693
Okay, Zepher's exterior is almost complete.
Attachment 6693
Everytime I see those Ship Images get posted, it gets harder for me to avoid the temptation of putting them up on ModDB. I didn't put anymore up, fortunately, but I still can't take any of them down, unfortunately. In addition, I can't find any already-in-existence pages for Slipstream GX (or for any of the members from here) on ModDB.
However, I have been working on something awesome with my spare time. It isn't related to Slipstream GX, but it is still pretty awesome. Just let me know when you're ready to see it, and I'll post a link ;)
You posted the pictures and now you can't take them down anymore???
I posted them a while ago, that would have been the "Unauthorized Publication" you guys were referring to earlier. Xpand even sent me a PM asking me to take them down.
Fortunately, people have stopped paying attention to the SSGX stuff on ModDB, so as long as I keep up with the stuff from my other project, we should be okay. Still trying to get my friend's help to get the stuff down.
It was right after I uploaded the CERN image about a week or two ago that Xpand told me to stop uploading them.
However, as mentioned above I did upload something else that is unrelated.
I saw that you posted on moddb I thought they meant something else, cause when I image searched for the game a pic of cern turned up linked to a site called firstpost.
What date was the image uploaded to Firstpost? I uploaded the images to ModDB on August 30th.
Edit: Just now saw Hellfire in the viewer's list. *waves*
The point is, you need PERMISSION to post content in whatever site you want. This isn't your project, you can't just upload stuff everywhere just like that just because you want it to without telling anyone about it. We kinda just stumboled on them... I need you to get those out, especially the drawings, that's just like giving a nuclear warhead to Iran and tell them they can do whatever they want with it... It's dangerous to the whole project cause you never know who can take advantage of someone else's work...
And to top it off, those are all WIP pictures.
Well, again, I'm sorry. I thought I asked for your permission before I started, but I never got a response.
And again-again, it isn't letting me take them down.
Fortunately, I have came up with a temporary solution;
I am just going to replace all of the images with this Fake Image until I can take them down for real.
Attachment 6694
That is how I'm going to solve the problem until the site lets me take the images down.
EDIT: Done! :twisted
Never getting a response doesn't mean you're allowed to use it. Especially on sides where you loose control...
Like I said before, I am happy about everyone who is interested in this project and comes up with ideas. But I think we don't need people who harm the project. People will receive false info for SSGX, they might be confused and loose interest. We're not doing a new Wipeout, GTA V or Batteflied 456whatever, so every fan we have is important.
@Image replacement: Good!
If you really think that every fan you have is important then maybe you can respond to your fans when they ask a simple question. =/
Though I agree Amaroq shouldn't have posted the screenshots without your permission, if anything he did less harm (in fact the screenshots got me even more interested in the project) than the actual devs through their neglecting to answer. Yes, Amaroq did confuse me (combustible lemon studios o.O really now?) but being confused and losing interest? That's a jump. Losing interest doesn't happen from people uploading screenshots without permission, it happens from negligence.
Did our thread just evolve into a philosophical debate?
WIP content is very susceptible to misinterpretation. Just imagine you saw this video instead of the more advanced images? I don't mind the spreading of the game, we're actually releasing a demo. But the thing is, we actually polished the game for public show off for this matter. Those WIP pictures aren't supposed to get too far away from here. And since we don't have any of this actually pattented or protected anyone can come by and start preaching that they own the game... And no one will know because, let's face it no one actually knows our team...
I say this from personal experience since I had some "stolen" projects because I was too open to publicity...
Ok, this goes too long... Amaroq, don't post anything which is related with SSGX anywhere and it should be fine, start behaving a bit more mature (u'r 20 years old, aren't you?), do something useful for this project except for talking nonsense like: "I've made something, wanna see?" and silence... nothing appears, or posting things like totally thread unrelated materials, and try to adapt to others working on this project who really do something useful (descriptions, ideas, concepts, critics :g) like u did earlier before beginning this "situation chained fuss"... erm, yeah, something like that (u had some really great ideas). Don't take it as order or something, it is more like a "personality trigger?". And please, don't add oil to fire with posts like: "Did our thread just evolve into a philosophical debate?"...
Also, about game's popularity and WIP materials I wonder about decreasing number of interested cos when someone will see material he like (even if it's WIP) he'll probably search for name of project found on this material (of course if there is any) and learn more about it, get to updated materials, so I with agree Richochet a bit. "Along with increasing amount of food appetite increases".
Back On Topic:
New Demo Deadline for me is this weekend, stay tuned :P (some greater changes had to be done triggered by smaller ones and new ships added, that is why it is taking so long) "yeah, explain oneself, explain, no excuse xd"
Alright, although I was never on the team, I am Officially off the team. And I have contributed stuff before (only ideas, but still).
Have fun finishing it without me.
Well I'm very glad, I'd be chuffed to have it used in the game. Cheers mate.
Colonel: Woooow! How did i miss this post?! This music awesome :D Permanent track list for SSGX (0+1)
@Colonel whow indeed the music is awesome. Although I think it's pretty long aswell with 8mins^^
So now that I know some basics of Blender [thanks to dreads & Oryx for the midnight tutorial :) ] I can finally start to create my track idea!
Thanks a lot guys. Doc, re: the track length, of course you're right, 8 mins is too long for a game, but it'll be a piece of cake to re-edit it and chop off a couple of minutes :)
Great! :) I'm 100% satisfied now hehe
I digg it. Let's use it.
Split it into two tracks and add them both.
Uhh but only if they really sound different then. Having two tracks which are basically the same is just a waste of space IMO.
Yeah that wouldn't make any sense dread, I'll just do a shorter version, no probs.
616 ssgx edition? sounds like it could be great :D
Haha yeah, second that.
Rendering Teleporter atm. An object collecting light... Black hole warning ;)
But then two minutes of progressive will be lost D:
Not really, it was made as a DJ track so there's loads of (mixing) stuff at either end of the track, that can simply be chopped off without affecting the feel of the tune. Job's a good un :)
here are a few ideas for this game:
Endurance Mode: do races with a high number of laps. Like for example a 50-lap race on Atlantica.
Ship Editor: create your own ship from a specific country with its appearance and its stats!
Track Editor: I love track editors, so why not adding one? :g
Ability to use custom soundtracks: If WipEout HD made it possible, so we can!
And BTW, here are some songs to use in the game:
Knife Party-Centipede (Is it weird that I use this song as Goteki 45's theme song?)
Swedish House Mafia-Greyhound (someone should do a parody of this song's official video in which it is shown an A+ Class 10-laps race in the racetrack Sol (from 2048 ) between the 5 Prototype ships)
The Prodigy-Voodoo People (old-school house FTW)
The Future Sound of London-We Have Explosive (just put this song. for all WipEout 2097/XL fans out there!)
Tiesto-Adagio For Strings
Noisia-Yellow Brick
Noisia-Machine Gun (i know, this song is already on WipEout HD Fury, but come on, I LOVE THIS SONG!!!)
The Qemists ft. Mike Patton-Lost Weekend
Afrojack & Shermanology-Can't Stop Me (Tiesto Remix)
Paul Van Dyk-For An Angel 2009
deadmau5 ft. Gerard Way-Professional Griefers (god, this song is EPIC!!!!!!!)
CoLD SToRAGE-Cairodrome
Photek-Azymuth
Pendulum-Tarantula
Camo & Krooked ft. Shaz Sparks-All Fall Down
The Prodigy-Piranha
Elite Force-The Law of Life
Dieselboy & Kaos-Barrier Break
The Bloody Beetroots ft. Steve Aoki-Warp 1.9
The Qemists-Stompbox (Spor Remix) (try to use this on Zone Mode at the highest speed class possible! ^.^)
and yes, I know we must get the artist's permission in order to use these songs. But at least there is the custom soundtrack option!
I love the idea of an endurance mode and perhaps we can do something about that, as for track and ship editor, well. the problem with building an in game editor is that it's about as complicated as making an entire game from scratch and depending on how complex you want it to be in terms of customizability I mean how many base blocks and how much you want to be able to with with them is also an issue as we'd have to build them individually in 3d programs a much easier way would be to either learn how to make your own models or if we had the resources to have an order service for ships and tracks. the thing is we're basically a group of 8-16 people working on this game at any given moment so we really don't have the time or resources to do something like that. I'd love to be able to oblige but as it stands now it really isn't possible.
custom soundtrack though is definitly something we've been talking about.
also man thanks for the input :) we always want to hear new ideas even though some might be out of reach.
Actually I should say this so that it's perfectly clear, even if we sound dismissive sometimes it's not because we dislike any particular people or ideas, we're all trying hard to make all your suggestions work as well as we can, but don't take it personally or be too disappointed if your ideas are not included in the game. We're doing this for ourselves yes, but our main goal is to entertain you guys.
Endurance mode: Piece of cake, already thought over.
Ship/track editor: It is a possibility, but I'm pretty sure you won't bee seing it in the release of this game. The only way it can be done without requiring excessive knowledge on 3d modeling from the player is having custom parts, like in NFSU to add/replace on a ship. Track editor would work the same way but with buildings and track sections. But it will require a lot of coding, especially for positioning the parts correctly.
Custom soundtrack: It's possible, we have sort of thought on that, but it isn't a priority yet...
Removed.
We already have the 8 teams for quite a while dude...
Amphithere
CERN
iFreet
Solaris
Artezix
Zepher
LOGOS
Helios
I've been saying this for months now, we now need TRACKS not teams... Sorry if you wasted your time...
Am working on a track ;) Already got the idea and will create a short description tmrw. I also can create the basic scheme in Blender [at least I hope so xD].
The track is called "Nazca Remains" and takes place at those famous lines in the sand desert next to the city of Nazca in Peru. I figured we didn't have a desert theme yet and connecting it with maybe an abandoned little city of an old culture might be interesting. Gotta post a story for it tmrw in Oryx' doc ;)
thanks for the reply. I know that making a ship and track editor can be long and frustrating, but it's actually very nice to unleash your imagination. But don't worry, I'm not offended by the fact you will not put these editors in the game. If you can't put the songs I listed, I might as well use the custom soundtrack option! BTW, which was your favorite song from those I listed? mine was "Professional Griefers"! here are some racetrack ideas:
Manakaluia: A 4.5 km long track in Hawaii, with a mag-strip drop on a volcano's crater!
Nemoka Way: A 6 km long track in Hokkaido, Japan, near Sapporo.
Sondian: A 5.1 km long track near Montreal, Canada, with various mag-strip spirals, corners with 90 degrees banking and barrel rolls.
Grand Climb A 8 km long Point A-Point B uphill race winding on the Mont Blanc in Italy.
Port Isis: A 4.9 km long track racing on the harborline of Cairo, Egypt.
Fortisk Grande: A 10 km long track in Vladivostok, Russia. (NOTE: due to its length, this track is only available on Phantom class)
Well actually I also enjoy track editors in certain games but I think it's misplaced in games like these.... Imagine Wipeout had a track editor. The given tracks would just become unspectacular, if you know what I mean. But I appreciate your idea :)
Xpand, I switched gears after that minor infraction and I'm making a track guide.
Hellfire, I'll never do that again.
I think that for Ship Editor, players could simply upload a new texture over the top of the old one on the ship, same as in Pulse's Skin designer.
Doing it this way gives the players room to personalise their ship, while not devaluing the ships like a constructor would do. And it's easier to implement by a landslide.
here is yet another track, created just for Mach One class:
Excessium X: a 72 km rollercoaster-esque track in the Black Forest, Germany.