Just for the sake of confusion: I never experienced lit vista pads in 1.3 - today got that w/ 1.4 when hosting some races.
Printable View
What the hell.
Today marks the first time I've actually rage-quit wipEout (after the race was finished, mind you...) - seriously, 1.4 has now finally f-u-c-k-e-d the game for me too.
Granted, the stutters are gone, but the rest is a complete mess.
I've had 1 race on Chenghou R where I was getting only shields and quakes on every pad! Had about 20 quakes during the whole race! Unfortunately (or fortunately for everyone else) I was in front! So the randomness of the weapon pads is definitely broken.
Also, today for the first time I was not able to pull off BRs even though I wiggled the damn stick at least 4 or 5 times as many as needed for a BR (big jump on Chenghou, boost jump on Ubermall, plenty of time). Never had that before, not even when everyone was complaining about it in 1.3.
And then what THE HELL did they do to AG-SYS?!?!?! They've made it even stronger?! Are you effin kidding me? I've had numerous bumps with AG-SYS tonight, and EVERY SINGLE ONE of them ended with me being thrown completely off my line, more often than not helplessly dragged into a wall, while the AG-SYS seemed to even profit from the contact, overtaking other ships in the process! Can you say uber-ship?! SL definitely need to fix this!
As for me, I refuse to do any more weapons on races in the near future, this is just BULL.
habib angry.
I had a partial race last night [I quit because there seemed no point carrying on] where NOT ONE weapon pad worked for the first lap and a half.
Ubermall,got turbo start and ahead,run over one of the pair of weapon/speed combo-nothing,still ahead run over lone weapon pad-nothing,turn right, run over weapon pad-nothing,first over chicane run over weapon pad-nothing,going around right over weapon pad -nothing,right left combo onto home straight run over both weapon pads -nothing.
Lap two still ahead,run over pair of speed weapon pads OH what's this I actually got one -Don't be stupid- I get the sound that you do when you are supposed to get weapons -BUT NO WEAPON,still ahead [a rockets flys passed me -they are working,why not for me?] run over lone weapon pad -NOTHING.
Then the rest of the field had caught me up,got missiled ,shoved,mined and bombed -shield energy 7 .
No weapon pads available,let alone,FUNCTIONAL.
Quit race in disgust.
I can report that there were also no glitches during the time I spent online,but I'm with elhabib on this one.
And while AG-Systems might be causing problems for him when they bash into him,the handling response of the craft differs [a lot stiffer and less responsive] the vast majority of the time,this has been the case since 1.30.
So have the even increasing amount of game freezing,that now happens at the drop of a hat.
That never used to be the case prior to the 1.30 patch.
yeah i believe i was racing with you blackwiggle and was experiencing the same issues until i was finally just disconnected from the account i thought was working now...
Hehe, as much as I hate saying it I also noticed some of the stuff that people have complained about with the 1.40 patch.
* Weapon pads seems to be broken more often even though I don't have any connection problems and playing vs people close to me
* Collisions with AG-Systems really sends my Harimau\Assegai flying
* Crashing into either side of the finish line wall at Phantom speed sent my craft flying straight up, also made me loose my nr 1 spot. This might be random though, and not only a 1.40 issue, wish I had a video of it.
Apart from that, the game is alot more playable now that the stuttering has gone away :)
Thank you for Paul.
I want to ask Paul a one question. I have a US version and Japanese version,
but I usually play in US versions(v1.40). However, the friend having a
Japanese version is v1.30. Is there the update plan for Japanese version?
Or is it a problem of the SCEJ?
More about weapons changes...
At first I thought it was in my head - but today I played 1.26 then immediately updated to 1.4 and played the same tracks / classes.
Apart from the timing / persistence - mines are physically bigger and/or their blast radius has increased. I played a track on 1.26 and had mines dropped in front of me - then on the same track in 1.4 - WOW it was obvious - they actually are a bit larger, and definitely harder to avoid.
Rockets do hit harder in 1.4 - but they also hit wider - as they have a wider "kill zone" - then earlier on. (easier to hit a target)
Outside of weapons - side-shifting seemed to have a larger effect - in 1.4 it seemed to be a smaller shift. Either that, or the side-shifting was more responsive earlier?
BRs - we all already know - but if you want to appreciate how easy they are - take a stroll down memory lane. ;)
I am starting to see much more here now, what is happening that is. It is NOT a barrel roll problem. I generally have been playing tt alot before going online, and have always done so. When the game first came out, I could switch fairly easily, however there were slight differences, where the handling seemed to MISS inputs sometimes, not just barrel rolls, but turning and braking. This was so minor though, that there was really no problem at all. I have played 1.3, and now 1.4 enough now to see, that there are much larger sections of time now, where the inputs DO NOT WORK. You can overcome this, most of the time, but sometimes have you ever gone around a corner, braked, then double tapped, as you always do on that turn, go through the turn in the middle normally, BUT THIS TIME you are just riding the wall, for really no apparent reason,then oversteering to get back where you belong, because the cpu has caught up, and is trying to perform your last 3 movements, it almost feels like AUTO ASSIST has kicked in slightly. I am thinking this is lag. The cpu cannot keep up with the action with the additional content (which I still believe is spectator). this is also why I believe weapon pads are not working ALOT of the time now, and barrel rolls are roughly 35% of what I can do in TT. This is not as fun as before, PLEASE get rid of spectator, or at the very least the option to not allow people to join mid race or something. I believe the reason barrel rolls are affected the most, is because it is a 3 movement thing. IF it misses one, it is back to square one, and it also seems that if you do it too fast, it doesn't work at all sometimes, even if you did the l-r-l five times, it still doesn't work. I have noticed that slowing down the BR on big jumps allows for very high percentage success, but all the small jumps you cannot do this.. sideshift is not affected as much, because you sometimes just hammer on the button, and it is always the same button, so if the cpu misses an input, it gets the next one.. In short, There are all of these problems that seem different, but it is really all the same problem.
What I would do:
1) Keep lap amount option
2) keep assist option
3) add a time trial race, this way people can race eachother without all the other stuff going on, and the game will probably run smoother and still get a turbo per lap. This was fantastic in wipeout pure.
4) Weapons slow you down way too much, one good hit, you lose if the other person race well, no matter what you do. the entire race is about the battle, not about the driving skill of the racer. I was riding the wall like an ass tonight in one race against blackwiggle, he was doing fine, stayed close enough because it hardly slowed me down, and hit him with a quake, and won. He should have easily won that race. I know this could be tweaked. Heck, the weapons keep changing for whatever reason, so why not this?
5) take spectator mode out and burn it. I don't want all of my races to have to be invite only. good idea, but it is not working in the game.
I was racing blackwiggle tonight, what the hell with the ag sys. I was getting pounded all over the track by this ship, even though I was using the same thing. It seems like maybe the cpu is making the ship behave like assist is on for his ship, even though it was not. It was like hitting an autopilot ship in xl.
lol i haven't even downloaded 1.4 yet, and I don't think I'm gonna bother. WOHD seems to be turning into a joke, it's sucking more and more at every turn.
I've gotta sit down and practice for the tourney at Al's place in june, so I'm gonna spend time playing the older games for a while... you know, the ones that were actually good?
We must of raced at least 30-40 Chenghou reverse races.
70% of the time my AG handled fine [Well it was only the 2 of us racing]
The other 30% my craft felt to pilot,just how it must of looked to you ,[Semi Autopilot]
A weird "Not quite in full control"or "Stiffness" type handling,I tried to adjust for it but cornering was usually late due to a slowness of the controls to respond.
It's almost like a Front Side Bus bottleneck you can suffer on a computer.
I'm starting to wonder if people like me who remap their air brakes from L2 R2 Analogue to L1 R1 Digital, and, likewise use the D-Pad digital V's Stick Analogue are the ones who tend to suffer this problem more.
I couldn't in all honesty test this, as my prowess using the stick is far less than equal to when I use the D-Pad,and my hands cramp up when using L2R2 for the Air brakes.
AG-WOLF
1.40 fixes the glitches,that's great,but that's all it fixes,these problems [and others] that Al and I are describing are caused by/since the 1.30 patch.
They didn't exist before then,well not to the magnitude they do now.
1.4 is better. It solves the lag online. Doesn't solve ramming, but w/e.
Just to let SL know that in times when WOHD (1.4) bashing seems to increase (no offence here!) I'll still play this game online. Even that there are annoying things in WO I try to adjust to it. So plz do not stop your efforts to address the 'issues' and keep the franchise living - and I'm really looking forward to the DLC.
Agreed. SL can only adress so many issues at once. and of all of them the Micro freezes seem to have been causing the most problems with our racers on WOZ. They already addressed the BR problem and stated they are trying to fix it.
These things take time. Dont lose heart in SL and Wipeout HD!
I'm not active on WOHD at the moment but having read through this and similar threads, I wanted to comment...
While it's cool that modern consoles allow digital distribution of patches and updates to games... and I really am appreciative of SL's continued involvement with WOHD... I would probably prefer the "old school" style where the final released version is the final released version, period.
Maybe it's not a big deal for RPGs or adventure games, but for games like WOHD.... games are really pushing the hardware, and where a small bit of lag and framerate-drop seem to strongly affect control... it doesn't seem worth it, to me.
Maybe I'm overly pessimistic and perhaps everything with WOHD will be sorted out quickly though :)
JABBERJAW: we got the same conclusion, that the game is missing inputs,
actually I originally said this when 1.30 was released.
CPU might be overloaded or framerate going down, then the game skips some
inputs to keep the framerate, no idea how it works, but: it also happens
OFFLINE, try a few Single Races and you'll see.
Indeed, I seem to be mistaken. Been searching for the post I thought I had seen (in my mind) but since I cant find it... :P Sorry about that
However, the weapon changes are obvious. No doubt, the rockets grind you to a halt for much longer, the leech beam is now actually useful, mines have a brighter glow etc. I like most of the changes though, except for the rockets.
The leech beam is a real sucker now :lol
I was boosting while being leeched and the contender still managed to zoom past me!
Any chance this patch fixed the problem with the people who were "randomly banned" from the online game (for lack of a better description)?
Yes, like I wrote a few posts up, I must have been mistaken and I sincerely apologize for not looking this up properly before posting.
I was convinced I had read a post, either here or on the playstation blog, where someone from SL or SCEE confirmed these changes.
I dont make a habit of stating things "on a whim" so this is a lapse in judgement on my part.
Its great that you guys are taking the time to speak to fans in these forums so, again - sorry and do keep up the good work!
Wow! I'm not crazy after all! Seriously though, I had always thought that the reason they seemed bigger to me was because they were brighter and easier to see (I had reported on them appearing to be brighter/easier to see right after my first experience with 1.30), but, based on the comparison you did, it's actually the other way around...they appear to be brighter and easier to see because they are bigger! Thanks for the comparison...you're shedding some new light on all this! :+
Very curious to hear what Paul Tweedle has to say about this...
Also, I got around to trying out spectator mode again last night, to see if it had been improved/fixed with 1.40, but nope...it's still completely useless. Either they need to make it work as it should (i.e. watching someone race in spectator mode should be just like watching yourself race) or just go ahead and remove it.
Point is, ever since the 1.30 patch, this game has been a pile of garbage. For all the issues I've encountered personally, as well as what people have talked about, I call shenanigans on Colin's claim that only X, Y, and Z were changed because SL liked the game as it was too. Mines are DEFINITELY different, all weapons bring your ship to a stand-still, whether handling tweaks were made or not- the ships DEFINITELY handle differently in online mode, etc etc. It's not worth pissing and moaning about it because chances are none of this will be fixed.
If they can only address/fix so many issues at once, how the f*** did they rape nearly every aspect of the game all at the same time? I "lost heart" in SL the moment Fusion came out for PS2, and every wipeout game has been downhill since then. I genuinely enjoyed Fusion more than HD at least... maybe only because I hadn't yet played XL, 64, and 3 into the ground.
They're bigger, there's more of them (not more from the one pickup but more being placed) and they absolutely stop me completely most of the time. A few nights ago I was racing on Chenghou and on the last lap I was in second and all I heard and saw was mines, mines, mines, mines. There's no way the first place racer pickup that many mines. There wasn't even the opportunity to pickup that many weapons let alone all of them being mines and there was quite a big margin between me and third so I can't believe they were dropped the lap earlier. I even IM'ed the guy that won to congratulate him and mentioned it about having to dodge all those mines. He didn't lay them.
Wipeout Business is srs Business.
I don't let these 'issues' get to me, whatever they are. I have no problem other than the odd Vista Pad.
AG-S feels the same as always.
Keep it up SL.
djKyoto, you use the stick and L2R2 air brake controls don't you?
Ooooh that's a bit harsh RJ...:?
Well i am not okay with the odd Vista pad
In fact the 'issues' of the odd Vista Pad, i am completely f u c king tierd of it. It is ruining the game.
Online IS different, cause Icarus steers like complete s h i t online. I have Kanar's opinion to back me up on that one too. Its IS heavy as f u c k.
lol mate. Bad times online for Icaras pilots these days. For sure these changes/issues in the online universe drived us crazy; Cambodia, vista pads, strange lag in the inputs for d-pad users, BR not working... But hey, we love this game. And we're a strong community, we'll continue to play this game, offline for pure pleasure & online to join our friends from all over the world. I just hope things will get better soon. And thank you Mr Paul Tweedle & Mr Colin Berry for your posts here.
Dito.
I will continue to play Wipeout, just offline, not online, im very addicted to it, so addicted to the game, that i have not purchased any new PS3 game since Wipeout in Q3 of last year. Thats dedication. I love playing the Pulse tracks on Wipeout HD over and over again, with different, Dance, Electro and Trance songs. Maybe cause i have OCD or something, not sure.
Ive also noticed that online, the f u c k ing BRs are not working, i shall call them "Windows BarrelRolls", bulls h i t response for DPAD users, team them along with Vista pads, and you might have a broken Sixaxis/DS3 controller at the end of the day. But by months end i might have a faster net connection, so hopefully these issues might, i emphasize might be gone soon:|
Yeah, the occasional "vista pads" are definitely irritating. This occurred pre 1.30 as well but it does seem to be much more common now.
Some pads not lighting up at all is also more likely to happen now, seems like almost every other race some pads are just broken from the start.
Edit:
@Kigo: although vista pads may be down to internet lag, I got a very fast and stable connection (100mbit/s) through our student campus ISP...
I think anyone who plays the game regularly will be able to confirm that rockets do have way mroe stopping power now, as does leech beam, that mines do appear bigger and brighter etc. These are things that I think can only be an issue with programming and seem unnecessary, but wouldn't on their own be too annoying if it weren't for all the other stuff.
I have noticed an abundance of quakes in several sessions since 1.40. In one session I think it averaged about 3 or 4 quakes per race. But I'm not sure if there are more than 1.26. I think actually after 1.30 there were less quakes. For example, in our doubles match against Luxo and Wotan, I noted at the time that I think I only had 1 quake in the entire session. That's 1 quake in 16 races. This could, in some ways, be backed up by the mines issue. If there were less quakes then mines would be cleared far less. Coupled with the mines lasting too long, it would explain a lot, if it were true. The quake thing could just be fluke though.
I've had one or two sessions where weapon pads barely worked at all. But I've also had them where they work fairly well. I'm not convinced that's an issue that can be fixed with any patch.
I always felt like 1.26 was a very polished game with one or two minor bugs that could have been fixed and it would have been perfect.
I'm thinking the best option when it is unplayable might be to get on the chatbox, and arrange rooms of 4 or 5, 6 max, invite only. As doubles matches are 4 player and problems are far less frequent.
I agree with all of your quake thoughts/observations. I definitely experienced an abnormally high amount of them while racing last night...
Yes i do believe that it is down to net issue in some parts. The more than occasional Vista pad is very irritating here.
This is what i believe:
D-PAD issues [Patch issue]
Cambodia [Just a completely insane race, no real error there]
Micro Freezes [Patch issue]
Ultra Heavy Ships [Patch, Connection speed issue]
Vista Pads [Connection speed issues]
Windows BRs [Connection speed issues]
I think there is enough of these to create a thread here.
Windows BR's haha Kigo :lol
Yep am experiencing a hell of a lot of quakes in races...think I counted 6 in one race today :o
kigo, It is like that with ag as well, I don't think it is heavy ships, I think it is just not registering the turn/and or brake inputs. My ag riding the damn outside wall around the easiest turn sometimes. Very frustrating.
the bottom line here is though, and I do agree with many of ag wolf's comments, is that when the game first came out, minor bugs, that was it, it played very nicely online, and was very close to tt mode in feel. right now it is NO where close to that. It is not fun, knowing that I cannot put a good line in on a race due to input lags before the race even begins. It is not fun knowing that I cannot get the brs where I normally can do them with ease. It is not fun knowing that someone piloting a ship with assist off, somehow is acting on my screen like it is on, pushing me all over the track, wrecking my race. It is especially not fun knowing how fun it was when it first came out. I would suggest a downgrade to 1.26 until all of these issues are resolved, and if they cannot be, that is ok, I would rather have it play smoothly and have less options. Or at the very least, make link/lan a possibility so we can play head to head in the same room at 1.26.
Well Microsoft Windows Vista has inspired me into new but very true sayings.
Vista Pads [Because the Weapon pads are 'Non Responsive']
and
Window BRs [Because they have also a habit of becoming non responsive to master response as well]
Yeah there is a few quakes going around these days.
We have two sayings now:
CAMBODIA [From all the excess mines and bombs on the track]
and also
"Banda Aceh" [From all those random quakes going around causing Tsunamis]
I'm starting to have all kinds of trouble since 1.40. I enter a room then the race will start to load and the progress bar freezes right at the end and I hear the background audio but it won't go any farther. It's a hard freeze too. I can't just quit the game. I have to reboot the PS3 to get out. Happened once last night but I just got on and it happened a bunch today.
Havent had crashes of that nature, just a freeze and no audio to go with it. Last night for a 1st time i was stuck in a loop on the will show results in "x seconds". There was no time displayed and it just sat there with my ship on autopilot in the background and seeing the time results but no podium.
--Good racing lastnight Crawdad62, i was going to join your room but you took it down before i could get in.
not sure if I can get to it, but I am very curious of this "auto assist" off option. It seems, that this may be the culprit for other ships behaving as though it is on. Very weird, because this is not an input issue, just very bizzarre. Blackwiggle, you said if felt like your ship was on autopilot sometimes? did it only occur when you were bashing my brains in with the ship :) We both had ag sys. did it ever seem that I had auto assist on as well? There were a few times now that I am thinking about it, where i thought that I had assist on, but only very a second or so. Could anyone test this, where you leave the auto assist option ON, then see if there are any problems for the time you are playing?